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9th AGE

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tulmir:
Rulebook ve Beastmen kitabinin son hali bu linkte, ayrica diger kitaplarin ilk halini de burada bulabilirsiniz.

http://www.the-ninth-age.com/

stalth:
Wood Elf forumundan


--- Alıntı ---1) Lords now 35% max, total characters 50% max. Looks promising.
2) Open lists as standard.
3) Clever ways of representing GW's special dice with D6's.
4) It feels like a genuine evolution of Warhammer.
5) No longer snake eyes to Rally a unit down to 25%, half Ld instead.
6) Spell definitions more detailed.
7) Only one Channel but +1 for each Channeller.
8) Miscasts punish use of more dice heavily.
9) Aided Casting/Dispelling mitigates lack of a lvl4.
10) You can now Dispel Scroll an IF (which only gives a bonus to casting roll).
11) Shooting mods etc done model by model.
12) Reforms after combat etc (not Combat Reforms) replaced by Pivots.
13) R&F can always choose to attack enemy unit (so no 'Character Wall'), allocating hits like shooting.
14) Bonuses for getting whole ranks into Flank and Rear, 2 ranks breaks Steadfast (suspicious of this).
15) Monsters count as a single rank on their own.
16) Cavalry use T of mount if this is higher than rider's.
17) Combat Attacks on Ridden Monsters always target the Monster.
18) Parry is now -1 to be hit.
19) AHW gives +1 Initiative (good for Wardancers).
20) Spears give Lethal Strike vs Cav, Mon Cav & Chariots. This new rule replaces KB with pretty much no armour save and no Regen possible.
21) Cannonballs Scatter and nerfs to damage after the initial model hit.
22) Look out Sir replaced with hit automatically transferring to R&F if five or more of same Unit Type as character present.
23) More restrictions on Make Way.
24) BSB re-roll is now optional.
25) BSB taking magic standard below 50pts can fill up the rest with other magic items.
26) BSB breaking from combat loses all BS features but doesn't auto-die.
27) Heavy penalties for refusing a Challenge.
28) You can keep attacking a dead challenger at later I steps for Overkill but max +3.
29) A Champion means you can never roll less than 4 for Charges.
30) Lots of Terrain blocks Line of Sight. New height system for models re LoS and shooting mods etc..
31) 50% VP's for units down to 25% or Fleeing at game end.
32) Free Reform ability (our cav) means 0 ranks.
33) ASF gone. Replaced with +1 to hit, or strike at Initiative if using Great Weapon. High Initiative now critical guys!
34) Mounted characters can join Skirmishers.
35) Magic Items similar but some changes.
36) Characters on flying mounts can join flying units (unless the character is on a monster).
--- Alıntı sonu ---

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