WARSPHINXTROOP TYPE: Monster.SPECIAL RULES: Animated Construct, Killing Blow (Tomb Guard Crew only), Large Target, Nehekharan Undead, Terror.Thundercrush Attack: After its crew have attacked, a Khemrian Warsphinx may exchange all of its Attacks to make a single Thundercrush Attack (though it can still Thunderstomp). Roll To Hit against the highest Weapon Skill amongst the enemy models in base contact. If this Attack hits, place the small template anywhere so that it is touching the Khemrian Warsphinx's base. Any infantry, war beasts or swarm models that lie underneath the template (friend or foe!) suffer a single Strength 3 hit. The model under ti1e template's central hole instead suffers a single Strength 9 hit with the Multiple Wounds (D3) special rule. Other troop types underneath the template are too big to be crushed , and don't suffer any hits.Howdah Crew: Unless the Khemrian Warsphinx is taken as a mount for a character, it is ridden by four Tomb Guard Crew. Like a chariot, the monster and its howdah crew have their own characteristics, but are treated as a single model.When moving, the model always uses the Movement characteristic of the Khemrian Warsphinx. The Khemrian Warsphinx and Tomb Guard crew use their own Weapon Skill, Strength, Initiative and Attacks characteristics when they attack. Each can attack any opponent that the model is in base contact with.All hits upon the Khemrian Warsphinx are resolved using the monster's Toughness and Wounds, and use its save. In combat, enemy models attacking the Khemrian Warsphinx roll against the monster's Weapon Skill when rolling To Hit.Apart from these exceptions, a Khemrian Warsphinx is treated as a monster in all respects, as described in the Warhammer rulebook. A Khemrian Warsphinx can be taken as a ridden monster for a Tomb King or a Tomb Prince who will replace all the Tomb Guard Crew. In this case, shooting attacks against it will hit the monster on the D6 roll of 1-4, and the character on a roll of 5 +, as normal.UPGRADES:Envenomed Sting: Many statues have a scorpion's sting, dripping with a virulent poison that can boil a victim's blood.All Attacks made by a model with this upgrade have the Poisoned Attacks special rule. This does not affect the Attacks made by the crew, mounted characters (if any are present), Thundercrush Attacks or Thunderstomps.Fiery Roar: A Khemrian Warsphinx's ferocious roar is born from the heat of a thousand funeral pyres.A Khemrian Warsphinx with this upgrade has a Strength 4 Breath Weapon with ti1e Flaming Attacks special rule.
NECROSPHINXTROOP TYPE: Monster.SPECIAL RULES: Animated Construct, Fly, Killing Blow, Large Target, Nehekharan Undead, Terror.Decapitating Strike: Before rolling To Hit, nominate one of the Necrosphinx's Attacks to be made with the Decapitating Strike ability, and roll it separately. This special Attack strikes at Strength 10 and has the Heroic Killing Blow special rule.UPGRADESA Necrosphinx may take the Envenomed Sting upgrade, which works exactly as described on page 49.
Peki NecroSphinx amca ne amaçla kullanılabilir?