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Gönderen Konu: Storm of Magic Yeni Büyüleri  (Okunma sayısı 4014 defa)

Barbar139

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Storm of Magic Yeni Büyüleri
« : Haziran 28, 2011, 10:20:33 ÖS »
Beastmen
Bray-Shamans are unsophisticated ritual-casters and their magic is similarly unsubtle and frequently very brutal. With access to the Lore of the Wild and the Lore of Beasts, they can cast some of the most aggressive character-boosting spells in the game. Their new spell, Primal Onslaught, can turn a dangerous unit of Gors into a frothing-mad avalanche of destruction, while their other spell, Ruiner of the Wrought, will be the bane of war machines and buildings.

Bretonnia
Bretonnian Damsels have access to the Lore of Life, which gives the Bretonnians immense staying power. The lore attribute for the Lore of Life allows the caster to recover lost wounds, making a Prophetess occupying an Arcane Fulcrum very difficult to shift. Their new spell, The Curse of the Lady, targets all characters on the board and turns them, for a short time, into frogs. Of course, the Lady of the Lake smiles upon Bretonnian heroes, so they are unlikely to suffer such a miserable fate. Ribbit!

Daemons of Chaos
Daemons are made from the essence of Chaos and as such they have access to very powerful magic - perfect for blasting the enemy into chunks of Chaos-tainted meat. The Lore of Tzeentch receives two even more destructive spells, Daemons of Nurgle gain the ability to summon a Great Unclean One if they score enough wounds on an enemy unit, and Slaaneshi Daemons even go so far as to stealing enemy units to manipulate as they see fit. Meanwhile, Khorne, who despises magic, watches intently - he has plans of his own, and they're suitably violent.

Dark Elves
Dark Elf Sorceresses have a no-fear attitude to spell-casting that makes them a deadly adversary during a Storm of Magic. Their ability to use as many dice as they like to cast a spell means that your opponent will be hard-pressed to stop your most powerful magic. On top of this, their new spell, Oblivion, is the only spell in the game that can destroy an Arcane Fulcrum. Suffice to say, Dark Elf players will be rubbing their hands with glee at the devastation they will cause in a Storm of Magic.

Dwarfs
Dwarfs do not wield magic in the conventional sense and channel it through runes instead. The Storm of Magic Rulebook contains three Ancestor Runes, which hold enough magical energy between them to obliterate entire armies. Runesmiths and Runelords have access to these runes while they occupy an Arcane Fulcrum and, as we all know, pushing a dwarf off one will never be an easy task. For the first time in many years, Dwarf players can now take part in the magic phase, and truth be told, they're going to love it.

High Elves
The High Elves are amongst the most powerful magicians in the Warhammer world and with access to every Lore of Magic and High Magic, they can choose the spell list they feel is most suited to the battle they are about to fight. High Magic now contains Coruscation of Finreir, the only spell in the game that can create new Arcane Fulcrums, which give High Elf mages a distinct advantage over lesser races. Just be sure to protect them with a suitable bodyguard - a Dragon works nicely in this role.

Lizardmen
Slann Mage-Priests are very reliable spell-casters who have access to every Lore of Magic in the Warhammer Rulebook. Their high Toughness and number of Wounds makes them idea for holding an Arcane Fulcrum while their Skink Priests drop meteors and lightning bolts all over the battlefield. The Mage-Priest also has access to the highest-casting spell in the game - The Great Leveller, which is both the ultimate weapon, but also the ultimate sacrifice...

Ogre Kingdoms
Ogre Butchers and Slaughtermasters are gross, ungainly wizards and their knowledge of magic is based around tribal rituals and a cauldron of stinking meat. As such, they tend to cast spells that make nearby Ogres more powerful, more aggressive, tougher, or all three at the same time, which is a horrifying experience for your opponent. Their high resilience and natural belligerence makes them the perfect wizard for storming an enemy Fulcrum, relying on brute strength to unseat their foes.

Orcs & Goblins
When casting spells, Orcs & Goblins go about it in very different ways. Orc Shamans tend to cast unsubtle spells that smash, break and set fire to their enemies, while Goblins Shamans tend to cast spells that trip them up, confuse them and stab them in the back. In Storm of Magic battles, greenskin players can potentially field a lot of Shamans due to their relatively cheap points cost. While they may lack magical finesse, they can easily overwhelm your opponent with weight of numbers.

Skaven
The Skaven have two beautifully evil spell lists to choose from - the Spells of Plague and the Spells of Ruin. Warlock Engineers can be notoriously cheap (and expendable) so they're a great way to engage the enemy army with plenty of Warp Lightning. The real power comes from the Grey Seers though, who now have access to more horrifying spells than ever before. In Storm of Magic battles they can even summon a Vermin Lord to the battlefield (another Level 4 wizard), giving them total magical domination.

The Empire
The Colleges of Magic have access to all eight Lores of Magic in the Warhammer Rulebook, making The Empire a very versatile race for magic. Every Lore of Magic now has three new spells, giving your wizards the chance to cast some truly apocalyptic magic, from the earth-shattering Assault of Stone to the sky-splitting Magma Storm. Whatever Lore of Magic you choose, there really is a spell for every occasion - all you need to do is choose wisely.

Tomb Kings
The Tomb Kings use incantations to augment their regiments, making them more powerful and more resilient. Their Lore Attribute - the Restless Dead, allows them to restore wounds to Undead units. During a Storm of Magic they gain access to Djedra's Incantation of the Eternal Dead, and while it's in play they can restore twice as many wounds as normal. If that isn't enough for you, they can also cast Return of the Golden Age, which will boost the stat-lines of every friendly Tomb Kings unit on the board.

Vampire Counts
The Vampire Counts have access to a huge variety of spell-casters with an almost infinite number of different abilities. The fact that they're hard to kill make Vampires the ideal choice for a Storm of Magic battle and with their natural toughness and ferocious combat abilities, they're perfect for stealing Arcane Fulcrums from your opponents. Meanwhile, your Necromancers can hold on to your own Fulcrums and raise more minions for the Undead war effort.

Warriors of Chaos
Sorcerers of Chaos are undoubtedly some of the toughest magic users in the Warhammer world. The fact that they are physically strong as well as magically powerful makes them the ideal wizard to hold a Fulcrum or lead an assault. A Sorcerer Lord can even ride a Dragon or a Manticore - a terrifying prospect for your opponent. There are also six Cataclysm spells for you to use, which means your Sorcerer can bring more pain and suffering to the mortal realm than ever before.

Wood Elves
The Wood Elves use magic to confuse and disorientate their foes whilst protecting their own units from harm. This is especially true in a Storm of Magic where mysterious forests suddenly appear from the ground to attack the enemy and units regain wounds from the spell Verduous Harmony. The fact that Spellweavers also have access to the Lore of Life means that a Wood Elf army will continuously renew itself throughout the battle, making them very hard to destroy completely.
"If you're going through hell, keep going."

Barbar139

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #1 : Haziran 28, 2011, 10:37:00 ÖS »
http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat640007a&aId=17000009a

Burada da her ordu için biraz daha uzun ve bazen daha farklı açıklamalar var. Normal Lore'lardaki değişiklere ilişkin de birşeyler anlatıyor.

Hani okuyorum da, hakkaten manyak manyak, sapık büyüler atılacak, ünitelerin sayıları bir anda artıp azalacak, bir anda tüm statlar 2ye katlanacak, herkes kurbağaya dönüşecek, her ordu tüm yaratıkları summon edebilecek... İşi çok çok renklendirmişler gibi... 8th edition'da bazı ordular daha güçlü gibiydi, bazı Lore'lar diğerlerine göre daha iyi gibiydi şimdi dengeyi hepsini uçurarak ve denge diye bir şey bırakmayarak sağlamışlar.
"If you're going through hell, keep going."

Deeyo

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #2 : Haziran 28, 2011, 10:39:27 ÖS »
cüceler ve büyü fazı hmmmmmm
dey layt com and me wan go hom...


DNA Maniac

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #3 : Haziran 29, 2011, 11:47:55 ÖS »
8 de zaten büyü çok kuvvetliydi, b.kunu çıkarmak ne kadar mantıklı bilemedim.
“Almanlıktan aldığım tadı hiç bişeyden almadım.. Belki bilardo.. Ama yok lan Almanlık daha güzel” Adolf Hitler

Antimodes

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #4 : Haziran 30, 2011, 08:09:36 ÖÖ »
8 de zaten büyü çok kuvvetliydi, b.kunu çıkarmak ne kadar mantıklı bilemedim.

Expansion Abi, maksat farklı bir kafa, hani oyna eğlen işte. Adamlar 1 sene sonra oyunu sıcak tutacak bir kitap çıkardılar, içeriğine hiç bakmadan bu bile güzel bence.

baran

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #5 : Haziran 30, 2011, 09:52:50 ÖÖ »
Warhammer fantasye de 40k daki apocalypse gibi bir expantion geldi. Büyük yaratıkların yanı sıra 40k ile karşılaştırıldığında farkı olan büyüde renklendirilerek. Böyle heycanlı renkli her an herşey olabilecek günlerce sürecek oyunlar oynayabilicez. Benim hoşuma gitti hatta eve birde masa koyucam arkadaşlarla oynadığımızda yarım kalınca devam edebilmek için :)

Ayrıca büyüde cağırabildiğimiz army booklarda geçen fakat modelleri olmayan bir çok monsterda geldi. Ben bu expention oynamak istemiyorum diyenler bile bu figürleri alarak klasik oyunlarda kullanabilir. Her türlüsü iyi oldu diyebilirim.

stalth

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #6 : Temmuz 18, 2011, 11:01:20 ÖÖ »
şu kitabı bi bulsak ya, pdf falan bulsak ya da?

DNA Maniac

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Ynt: Storm of Magic Yeni Büyüleri
« Yanıtla #7 : Temmuz 18, 2011, 05:12:16 ÖS »
Alıntı
The real power comes from the Grey Seers though, who now have access to more horrifying spells than ever before. In Storm of Magic battles they can even summon a Vermin Lord to the battlefield (another Level 4 wizard), giving them total magical domination.

çok cıvık olmasından korkuyorum hala.
“Almanlıktan aldığım tadı hiç bişeyden almadım.. Belki bilardo.. Ama yok lan Almanlık daha güzel” Adolf Hitler