via Stickmonkey on Warseer-Tau release Q2,3 2013-Kroot- New unit or two including a transport-new crisis suits. These are not the forgeworld style, but are much more elegant compared to the current models-Multiple new suits in the codex, stealth suit, but not as bulky designed for close combatbroadsides while the same relative size as a crisis suit have much more bulk to them and are a separate build/model.-Larger Suit with 2 twin linked rail cannons and a missile option.-new stealth suit models-Possible new race used as a psychic conduit by the ethereals, no idea on how this will turn out, -remora drones (flyers)-Flyer has dual gattling cannons-Flyer has option for rail guns-Flyer has bombs (not missiles!?) options for AA missiles or bombs, But can't take both.-Railguns are getting a JOWW effect and can hit multiple models in a line.via Faeit 212 (A Must Remain Anonymous Source)-Tau are coming early next year.-Unit profiles are being finalized.-The Tau are looking more and more like it will utilize and potentially modify the allies feature.-unique fortifications.-HQ option to make crisis suits troops (not a special character, just an upgrade)-crisis suits remain roughly the same but have a couple new weapon options.-New 1-per-squad weapons-new heavy support suit that has stats like a carnifex and no jet pack, just a big mech-new elite suit that has a lot of sub 18" gun options, with a high rate of fire, or low AP. High toughness and -good armour save at a minor loss of mobility (think jump pack instead of jet pack)-two flyers, one for AtA one for AtG (same basic fuselage)-fire warriors are a little bit better and have more of a stormtrooper / commando feel, than a rank and file guardsman feel.-oh and one of the other things right now, I was able to confirm that the current playtest is that firewarriors who do not move in the movement phase may immediately run after firing their pulse carbines in the shooting phase.
Tau Empire her şeyin en güzelini hakeden bir topluluktur.