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Gönderen Konu: Kill Zones: 40K Shooting post-FAQ  (Okunma sayısı 4149 defa)

blackwinter

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Kill Zones: 40K Shooting post-FAQ
« : Ocak 21, 2013, 05:37:45 ÖS »
Kill Zones: 40K Shooting post-FAQ

 Posted in 6th Edition, Analysis, FAQ, Rules
And why my Platoon Command Squad is now 2pts more expensive.

Following some requests from the Chatbox, here’s a quick look at the ‘Kill Zone’ shooting rules, what they do, what Gameworkshop wanted them to do, and why they don’t quite do it.


Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15)

A: No.
Simply put, a model that is out of range of all of the firing unit’s weapons cannot be killed by them. A model cannot have a wound allocated to it if it is out of range of each model in the firing unit, but may have any wound allocated to it if it is in range of at least one model in the firing unit.

At first glance this sounds like a very sensible rule; models outside the range of enemy guns being killed by them seems ‘unrealistic’ (and yes, realism isn’t a key sales point of the chainsword-wielding grim-dark future, but rules that allow some suspension of disbelief help gameplay).

What GW appeared to want with this rule was to prevent things like models far out of range dying to bolters just because one plucky fool was on the 24” line, or avoid the mystery of why, when a multiple flamer-armed squad lands at the end of a large ork mob and burns the nearest 5 Boyz, another 25 run into the flames at the first scent of barbeque.

Fortunately though my goal here is helping readers make sense of GW’s rules, not making GW’s rules make sense.

Applying the new rules.

In the below diagram, an ork mob is approaching an Imperial Guard combined squad. On the left, all guardsmen that are within 24” of even one ork are allowed to shoot. With FRFSRF, that’s likely to be a decent amount of shots. The problem is that when applying this FAQ, only one ork is going to be eligible to die, and that’s a lot of AA flashlight batteries wasted.

It’s also exactly what GW would like to happen.

In the image on the right, the Guard squad has added an Autocannon. The Autocannon has a range of 48” and can generally kill an ork a turn by itself, but its real impact is to allow any wounds caused by its unit to be allocated to any ork in the target unit within the AC’s range. In effect, all orks in the target unit are now eligible to be allocated wounds.


 



The effect is it adds a new reason to take a long range weapon in any shooting squad – even the Ork Shootas themselves would be improved if one took a Big Shoota.

 

When these rules really matter

Scenarios like the above may come up from time to time (and on the bright side, it’s Grey Knights who are most likely to be annoyed by them), but it is when using short ranged weapons and templates that FAQ really has a major impact.

Any kind of unit armed with multiple templates could suffer from this ruling, so it should be taken into account at the army building stage.

Below is a diagram showing the sort of Platoon Command Squad I love to run; a Platoon Commander with laspistol and a squad with 4 flamers. This is an amazingly efficient unit, at 50 points it is one of the game’s best -even if it rare fires more than once. The problem is that running it as I have been, it now has a much lower damage potential.



 


The longest range weapon is the laspistol, which is usually at the back to avoid blocking templates. In order to increase the amount of enemy models that can be killed in this sort of scenario requires the counter-intuitive change of dropping a flamer for a lasgun.

While less enemy models are being flamed, more are now eligible to die. The point cost of the unit has dropped, but the amount of orks killed probably increased.




But now we get to how I am actually likely to run the squad. The Platoon Commander has the option to drop his close combat weapon for a bolter, which has suddenly become the best way to run the squad. The bolter itself is probably overpriced at 2pts, but the increase in range for flame template wound allocation is a huge bonus.





And note that I’ve seen some debate about Flamers of Tzeentch being nerfed by this FAQ, but they are almost certainly still ok. They would have been extremely badly affected if it were not for the fact they have a secondary ranged weapon called Warpfire that increases “range of the shooting models when To Hit roles were made” to 18”.

Note at that as far as I know it’s not even necessary that one of the Flamers actually use the longer range weapon; just that they have it.

Conclusion:
If the goal of the rule was to try make wound allocation from shooting more rational, it’s only a partial fix and doesn’t quite do what GW wanted. Since the alternative of allocating each type of wound to the individual weapon range would be time consuming and cause a massive nerf to template weapons, this is probably just as well.

From a practical point of view, consider adding a longer ranged weapon to your ranged units where possible, and keep an eye out for opportunities to minimise your own casualties when your opponent has not done so.

Sigismund replied.'"Are we going to scrap about it now. Argue which Legion is the toughest?
The answer always is, the Wolves of Fenris" Torgadon put in "because there clinically insane."
-1st captain of the imperial fists and Captain of the 2nd Company of the luna wolves.
"Horus Rising"

Ruhi

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #1 : Ocak 21, 2013, 06:00:25 ÖS »
FoW'da da aynı durum var. Onların çözümü kolay. Saçmalamayın! 40K için okuduğumda direk 40K gelmişti. Çözüm olarak da aynı şey gelmişti hani. Saçmalamayın.

Meta yavaş yavaş ortaya çıkarken herhalde mızmızlıklar yükseliyor dünya'nın dört bir köşesinden..

NOT: Yav, Power Armor'ın olayı azalıyor iyice ya.. go 6th Edition!
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

Sulcalen

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #2 : Ocak 21, 2013, 09:34:07 ÖS »
Hacım 2 defa söylemişsin ama neyi saçmalamayacağımızı anlamadım valla :P

Ruhi

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #3 : Ocak 21, 2013, 09:38:47 ÖS »
Abi özürler, nefret dolu bir anıma gelmiş hani.

Yav, hani bir tane bolter var diye flamerların daha fazla adam öldürebilmesi olayı bana garip geliyor. Hani ünitede 20 kişi var, 19 tanesi 3 düşman modeli öldürebilecekken, 1 tane adam ekleyip bir anda tüm düşmanı ateş altında bırakmak bana garip geliyor. Hoş değilmiş gibi geliyor yani..
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

Sulcalen

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #4 : Ocak 21, 2013, 10:05:37 ÖS »
Gerçekten saçma ama kural kitabındaki ilk saçma kural değildir muhtemelen  ;)

Öz highlore

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #5 : Ocak 21, 2013, 10:14:24 ÖS »
Abi özürler, nefret dolu bir anıma gelmiş hani.

Yav, hani bir tane bolter var diye flamerların daha fazla adam öldürebilmesi olayı bana garip geliyor. Hani ünitede 20 kişi var, 19 tanesi 3 düşman modeli öldürebilecekken, 1 tane adam ekleyip bir anda tüm düşmanı ateş altında bırakmak bana garip geliyor. Hoş değilmiş gibi geliyor yani..

yahu nasıl olur yaw
The elves are watching

Ruhi

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #6 : Ocak 21, 2013, 10:33:19 ÖS »
Yukarıdaki makale biraz da olayı anlamaya ve anlatmaya çalışıyor. Doğrusu benim başıma hiç gelmedi ve hiç gelen de görmedimki hani 40 6th edition maçı oynadım yada izledim herhalde. Heh.
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

Öz highlore

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #7 : Ocak 21, 2013, 10:41:45 ÖS »
yannış mı anladım merak ediyorum...

10 lasgunlı birliğe bir tane lascannon koyduk
karşıda 24 içinde bir düşman 25'' te zibilyon tane düşman var
lasgunlar 25 inçdemi adamlara ateş edebiliyormu oluyor?
The elves are watching

Yasar

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #8 : Ocak 22, 2013, 02:35:02 ÖS »
Evet abi olay saçma ama kurallar böyleymiş baksana. Demek ki benim sternguardlardaki heavy flamerlı elemanlar iyi adam yakacak :)

Sulcalen

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #9 : Ocak 23, 2013, 12:03:05 ÖÖ »
Ya siz yanlış anladınız ya da ben

Benim anladığım şu şekilde:
 
Eliizde 24" e sıkan gauss flayer var ve 36" e sıkan eldritch lance var, karşınızda 10 adet düşman var, 9 u 25" ve daha uzakta, biri 24" te. Eskiden silah rangeine bakıp 24" içinde ne kadar flayerlı eleman varsa onları bu 10 düşmana sıkıyorduk. Verilen woundlar en yakından başlayarak 10 düşmana dağıtılıyordu, şimdi yaptığınız atışların sayısı kaç olursa olsun sadece 24" deki elemana wound verebiliyorsunuz, kalan atışlar düşman birliğinin kalanı 25" te oluğundan dolayı boşa gidiyor diğer 9 düşmana etkisi olmuyor. Eğer sizin grupta eldritch lance gibi 36" mesafeli bir silah varsa 24" e vuran flayerlar 25" deki düşmanlarada eski usulde olduğu gibi wound verebiliyorlar. Benim anladığım durum bu, Ruhi de bundan dolayı saçma diyor sanırım. Siz farklı mı anlıyorsunuz bu yazıdan?

Ruhi

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #10 : Ocak 23, 2013, 07:12:25 ÖÖ »
Ben aynen böyle anlıyorum. 1 uzun menzilli silah, grubun kill zone'unu büyütüyor.
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

blackwinter

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #11 : Ocak 23, 2013, 08:24:53 ÖÖ »
valla eynen bende böyle anladım.

midrange silahlar ile donatılmış ordular bayaa zorlanacak. bu işten.
Sigismund replied.'"Are we going to scrap about it now. Argue which Legion is the toughest?
The answer always is, the Wolves of Fenris" Torgadon put in "because there clinically insane."
-1st captain of the imperial fists and Captain of the 2nd Company of the luna wolves.
"Horus Rising"

Yasar

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #12 : Ocak 23, 2013, 04:19:46 ÖS »
Bunu değiştirmeleri lazım abi. Çok saçma olmuş valla. Bi faqla daha düzeltirler bence yakın zamanda :)

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #13 : Ocak 23, 2013, 11:22:50 ÖS »
Adamlar bu faqları daha yeni çıkardı be yaw :)

salnihra

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Ynt: Kill Zones: 40K Shooting post-FAQ
« Yanıtla #14 : Ocak 24, 2013, 02:35:12 ÖS »
Gerçekten garip bir kural oldu...
Aşkta ve savaşta her yol mubahtır!