Eldar are said to be coming this fall. Here's the latest word on those pointy eared Craftworlders...We got a two parter here. First up was the latest batch from good ole Faeit:- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)- in general, aspect warriors are hyper focused and hyper successful if used properly- No new aspect- 2 new flyers- lots of units get access to skyfire- new tank (on falcon chasis)- Avatar is buffed a lot- Two new special characters- exarchs are all really good in duels in different ways- farseers are still awesome psykers- warlocks improve deny the witch.- falcon/wave serpent point reduction- way to make some of the craftworld specific lists- additional rules for allying with dark eldar- expanded fluff on the war in heavenThen we got some followups of our own from the voices in the wind.-New Eldar "large tank" is being worked on (not the same as the new falcon variant)-Guardian/Storm Guardian combo plastic box-Guardian jetbikes/Shining Spear combo box
Following this weeks pic on the Eldar Farseer, some information started flowing. The most important of course is that unnamed people (their names held in confidence but some of the big boys) have said and confirmed that Eldar are indeed coming in June.This of course follows the release orders of Hastings and what others have been saying. While earlier we had thought that "later in the year" meant November, it now looks very certain that Eldar are right around the corner.Here are some of the latest rumors on rulesvia an anonymous source from the Faeit 212 inbox*Eldar are indeed coming.*Path system has been revamped. Autarchs take paths that are now fixed in point cost (before they became more expensive the more you took) but do not make their aspect troops.*Instead it allows corresponding aspects to be taken as compulsory troops.*Ergo, the Path of the Striking Scorpions would allow you to take up to two striking scorpions as troops.*If you also took the path of Swooping Hawks you could take up to two Swooping Hawks as troops or one and one.*Guardians are a lot cheaper and have more options for special weapons.*New transport for dire avengers / weapon platform (with no transport capacity).*And lots of new goodies.*If tau are the long range shooting army, eldar are a mix with potential units in short, mid and long range*Long range comes almost exclusively from heavy support, however so you need to create a mix it seems.*Aspects are still hyper focused and saw a very small decrease in points except fire dragons.
The Dark Reaper Exarch regains a classic weapon option from the days of yore. HINT, HINT - it involves skulls and chain. Aspect Warriors are moving to plastic using the "combo-unit" dual-build format GW has moved to of late. We'll leave it up to you to guess which aspects could be paired off into combo-kit boxes with differing heads/weapon options. The new Eldar flyer is quite curved in nature, with sweeping lines all about. A real head turner. The new Eldar "big kit" is a wraith construct that shares numerous design cues with the current War Walker - but much larger. A "virtual" beast... Eldar keep thier distance from Tau from an overall design theme. They will be the masters of maneuver and outright speed. Look for multiple options and units types for jetbikes including up-armored and even faster versions. Jetbikes as a family may well become the staple hallmark of the army. They will come in multiple flavors with both anti-personnel and anti-armor types. FOC wise, look for a whole lot of jumping about of units between the HEAVY SUPPORT, FAST ATTACK, and ELITES slots. There will be difficult player decisions to be made in those areas.
First off Blood of Kittens chimes in. Here are just a few tasty nuggets:-Universal Fleet including the Avatar. The Wraith stuff though won't have fleet.-Eldar psychic powers nerfed: some powers disappearing, random table, focus on witchfire-Dark Reapers, Swooping Hawks, and Banshees see the biggest cost drops and anti-flyer additions-Eldar Flyers first to get Vector Dancer (minus Forge World of course)Stats for the Eldar "Knight" main gun:"Pulsar Lance"Primary fire mode:36" S:8 AP2 Heavy 2, LanceOvercharge mode (weapon may not fire next turn)48" S:10 AP1 Heavy 1, Blast, Lance