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Gönderen Konu: FoW Artillery Analiz - Bell of Lost Souls  (Okunma sayısı 2870 defa)

Ruhi

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FoW Artillery Analiz - Bell of Lost Souls
« : Şubat 02, 2012, 11:36:40 ÖÖ »
Yav, gördüm bir FoW Makalesi BoLS'da, mutlu oldum.

Alıntı
Artillery...never in FoW has there been a more intense debate on how effective or useless a unit can be on the table. Love it or Hate, artillery units can be major game changers. This article will look at the good, the bad, and the ugly of artillery in FoW.

In most FoW games, tanks and infantry tend to dominate the battlefield and rightfully so. For FoW, each army must take a minimum HQ and 2 combat units as the core of their force (similar to 40ks 1 HQ and 2 Troop minimum). Generally, this core is either composed of tanks or infantry, depending on the army selected. Once this mandatory requirement has been filled, players then have a veritable smorgasbord of choices from which they can bulk out their army. For most armies, one or more of these support options can a form of artillery. A FoW artillery unit varies in size and gun types available depending on each faction, but generally they are composed of 4 to 8 guns with observers, staff teams, and other unit elements. An artillery battery represents a significant point investment, and therefore many players think long and hard before deciding to include an artillery unit in their force. There are many factors, some good and some bad, which can influence someone taking artillery support.

The Good
Artillery batteries are one of the few units in the game that can truly reach out across the table and hurt an opponent. The average artillery battery has a bombardment rage of 72" (with some having more or less range depending on gun type). This allows artillery to fire over terrain, such as trees, hills, buildings, etc. Combine this with a well placed observer and a hidden artillery battery can hit a large swath of the battlefield without being in harm's way, a major advantage in FoW. Another unique ability of artillery is that it can fire indirect bombardments and direct line-of-sight shots (mortars can only fire indirectly). Because of this, artillery can form a last line of defense or hold your deployment zone, allowing the rest of your force to attack or react to your opponent without jeopardizing you objectives. Finally, certain nation special rules make artillery very attractive. For American and British armies, their artillery possesses special rules that make their artillery unit far more effective than that of other armies. Coupled with a relatively cheaper point cost when compared to their German or Russian counterparts, and the result is that American and British artillery is more than worth the points investment.

The Bad
While artillery has its advantages, it also has its flaws. For artillery to fire an indirect bombardment, the desired target must be visible by either a part of the firing unit (leaving your artillery open to return fire) or by a designated observer. While artillery observers can be placed separately from their parent unit (opening more lines of sight), depending on the table setup, there may be no visible targets due to intervening terrain. A clever opponent will hide his units behind terrain and in cover to limit the potential danger of your artillery, curtailing their effectiveness on the table. Another negative factor is the lack of artillery special rules for non-American and British armies. While German and Russian artillery can be just as good as that of the Americans or British, their lack of special rules hinders their overall effectiveness on the table top. Coupled with a higher point cost and most German and Russian players will forgo artillery all together in exchange for something more likely to have a guaranteed impact on the game.

The Ugly
But for all its advantages and disadvantages, the single most important factor when considering artillery in FoW is that unless it is firing directly at a target, it must successfully range in on a target to fire a bombardment. This can be very difficult depending on the opponent's army. In FoW, the ability to hit a target is not dependent on your own ability like 40k, but on the skill level of your opponent's army. Because of this, a Veteran rated force will be harder to hit than a Conscript rated force. Add in factors like concealing terrain and foxholes and some armies can be near impossible to hit with artillery. While some special rules and the three attempts to range sometimes helps to mitigate this, there are times when artillery may not hit anything.

Conclusion
In the end, no one can really tell you how effective artillery can be in FoW. It can be both a blessing or a curse, all depending on the roll of the dice. I played in a three game tournament once that summed up the effectiveness of artillery. In the first game my artillery couldn't miss, wiping out large parts of my opponent's army. The second game was so-so, with the artillery doing some damage, but not as much as hoped. In the final game, my artillery failed miserably, failing to range in or cause any damage at all. Ultimately, taking artillery in FoW is a personal choice. While it can do great things or fail horribly, it forms an integral part of the game and certainly makes the game more interesting and entertaining.
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

Barbar139

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Ynt: FoW Artillery Analiz - Bell of Lost Souls
« Yanıtla #1 : Şubat 02, 2012, 12:26:20 ÖS »
Süpermiş. Birkaç da ek yapayım;

Amerikan veya İngiliz oynuyorsan kocaman bataryalar kesin alacaksın, adam zaten yazmış, US veya UK oynuyorsan artillery'e harcadığın para asla boşa gitmez.

Alman oynuyorsan da kesin alınmalı, bir kere 3. denemede adamı görsen bile 5+'ya vuruyorsun ki buna mortar free reroll ve dünyalar kadar observer eklendiğinde şanslıysan 3+ en kötü de 4+ya vuruyorsun adamı.

Ruslar için işler karışık, conscript oynuyorsan en baştan 5+ya vuruyorsun, ki genelde Alman'ı ilk denemelerde görmek şans ister, 6+ya kalıyor iş. Guards oynarsan alınabilir, hatta 130 puana 9 mortar muhteşem bir şey. 2000+ oyunlarda da verirsin 400 puanı cayır cayır Artillery Batallion alırsın. Katyusha ucuz de dev template atması bakımından güzel ama dumandan ve dig in olamamasından çabuk patlıyor. Şehir savaşlarında "Across the Volga" diye bir kural var, artillery'i masaya koymuyorsun, dışarıdan ateş ediyorlar, burada çok iş yapar.

Ama gel gör ki düşmanı artillery'den daha net "pin down" eden bir şey de yok.

Toparlamak gerekirse, İngiliz-Amerikan-Alman oynuyorsan kesin lazım, hatta birkaç ünite lazım, Rus oynuyorsan oyun stiline ve orduna göre iyi yedirmen gerekiyor.
"If you're going through hell, keep going."

Azactoth

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Ynt: FoW Artillery Analiz - Bell of Lost Souls
« Yanıtla #2 : Şubat 02, 2012, 12:51:44 ÖS »
bizim oyunlarda hiç kullanıldı mı bilmiyorum ama düşmanı pin down etmek yada hasar vermekten çok, smoke acaip işler yapabilecek bir şey gibi gözüküyor... modellerimi aldığımda denemek istediğim bir kaç numara var... göreceğiz :)

Ruhi

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Ynt: FoW Artillery Analiz - Bell of Lost Souls
« Yanıtla #3 : Şubat 02, 2012, 01:44:55 ÖS »
Yeni yeni kullanıyoruz. Özellikle kalabalık ve geniş yayılmış piyadeye, sis çok kritik oluyormuş. Assulttan önce müthiş iş çıkartıyor. Haliyle sırf o iş için değil, özellikle uzun mesafeli Top, AT ve Tanklara karşı da müthiş bir olay.
« Son Düzenleme: Şubat 02, 2012, 01:47:58 ÖS Gönderen: anchorite »
A man who carries a cat by the tail learns something he can learn in no other way.

- Mark Twain

Barbar139

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Ynt: FoW Artillery Analiz - Bell of Lost Souls
« Yanıtla #4 : Şubat 02, 2012, 02:53:44 ÖS »
Rus'ta mid war'da yok abi smoke, Axis atınca "Aaaa!!" diye bakıyoruz. :D Ama hakkaten assault öncesi muhteşem, hani neredeyse hiç kayıpsız assaulta kalkıyor insanlar...
"If you're going through hell, keep going."

DNA Maniac

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« Yanıtla #5 : Şubat 02, 2012, 04:14:03 ÖS »
an itibarıyla piyade oynadığım içni zaten gani gani puanım oluyo o yüzden cost çok öenmli dğeil, ve piyade arty olmadan pek öyle saldırabilen bişy değil o yüzdne istediğime karar verdim. Ve mutlaka roket bataryası istiyorum, çünkü almanlarda bunlar iyi. Heleki mühendislerimizin stuka zu fuss(ayaklı stuka) denilen savunmaya çöreklenmiş infantryi yerinden süper söken (fire power 1+) tankları ırgalamayan süper araçlarından mutlaka almak istiyorum :)
“Almanlıktan aldığım tadı hiç bişeyden almadım.. Belki bilardo.. Ama yok lan Almanlık daha güzel” Adolf Hitler