Merhaba Ziyaretçi

Gönderen Konu: 9th AGE  (Okunma sayısı 5133 defa)

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #1 : Temmuz 31, 2015, 11:13:36 ÖÖ »
mesela:

"Daemon Prince loses the Unbreakable Special Rule. It has Immune to Psychology and Stubborn."

Deeyo

  • Moderator
  • İleti: 2452
    • E-Posta
Ynt: 9th AGE
« Yanıtla #2 : Ağustos 01, 2015, 06:23:02 ÖÖ »
güzel
dey layt com and me wan go hom...


Öz highlore

  • Misafir
  • İleti: 1531
    • E-Posta
Ynt: 9th AGE
« Yanıtla #3 : Ağustos 01, 2015, 05:08:00 ÖS »
ne bu age ben anlamadım
The elves are watching

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #4 : Ağustos 01, 2015, 08:10:31 ÖS »
ne bu age ben anlamadım

AoS'un çıkışı ile GW, elini WHFB'den çektiği için ETC ve Swedish Comp grubu (dünyada kullanlılan en yaygın iki comp) bir araya gelerek 9.edisyonu yazmaya başladılar. buna 9.edisyon değil de 9th AGE adını verdiler. İlk update ler yayımlandı bile, henüz kesinleşmedi ama:

http://warhammer.org.uk/phpBB/viewforum.php?f=98

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #5 : Ağustos 01, 2015, 11:00:58 ÖS »
Spear kuralı
"Fight in Extra Ranks. Killing Blow against Cavalry, Monstrous Cavalry and Chariots. Mounted models cannot use a spear. "

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #6 : Ağustos 03, 2015, 07:40:33 ÖS »
Bretonnia Light magic alabilecek ve en önemlisi de sonunda değişen bu kural:

Virtues. Bretonnian Lord and Paladin can take up to one virtue each. The virtue does not count against the magic items allowance.

Wretched

  • İleti: 247
    • E-Posta
Ynt: 9th AGE
« Yanıtla #7 : Ağustos 03, 2015, 11:13:49 ÖS »
Baya bi değişiklik var özellikle beni ilgilendiren, bakalım nasıl olucak, baya üstünden geçilmiş herşeyin

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #8 : Ağustos 18, 2015, 04:17:02 ÖS »
Yeni Beastmen kitabı da çıktı.

http://www.the-ninth-age.com/news/

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #9 : Ağustos 31, 2015, 10:30:51 ÖS »
Aklıma Ruhi geldi bu kural değişikliğini okurken, bu kuraldan dolayı bayağı bir canı sıkılıyordu. eminim çok sevinirdi hala WHFB oynuyor olsaydı :)

"If an R&F (rank and file) model can allocate its attack towards a model in a unit, it may always choose to allocate any number of its attacks towards R&F models instead (in the same unit as its initial target). I.e. R&F models are not limited to only striking models in base contact and can always attack other R&F models. Note that this does not apply to characters, who can only allocate attacks towards models in base contact."

tulmir

  • İleti: 986
  • for the Lady and for the King!
    • E-Posta
Ynt: 9th AGE
« Yanıtla #10 : Eylül 14, 2015, 05:05:45 ÖS »
Rulebook ve Beastmen kitabinin son hali bu linkte, ayrica diger kitaplarin ilk halini de burada bulabilirsiniz.

http://www.the-ninth-age.com/

stalth

  • İleti: 439
    • E-Posta
Ynt: 9th AGE
« Yanıtla #11 : Kasım 10, 2015, 11:23:48 ÖS »
Wood Elf forumundan

Alıntı
1) Lords now 35% max, total characters 50% max. Looks promising.
2) Open lists as standard.
3) Clever ways of representing GW's special dice with D6's.
4) It feels like a genuine evolution of Warhammer.
5) No longer snake eyes to Rally a unit down to 25%, half Ld instead.
6) Spell definitions more detailed.
7) Only one Channel but +1 for each Channeller.
8) Miscasts punish use of more dice heavily.
9) Aided Casting/Dispelling mitigates lack of a lvl4.
10) You can now Dispel Scroll an IF (which only gives a bonus to casting roll).
11) Shooting mods etc done model by model.
12) Reforms after combat etc (not Combat Reforms) replaced by Pivots.
13) R&F can always choose to attack enemy unit (so no 'Character Wall'), allocating hits like shooting.
14) Bonuses for getting whole ranks into Flank and Rear, 2 ranks breaks Steadfast (suspicious of this).
15) Monsters count as a single rank on their own.
16) Cavalry use T of mount if this is higher than rider's.
17) Combat Attacks on Ridden Monsters always target the Monster.
18) Parry is now -1 to be hit.
19) AHW gives +1 Initiative (good for Wardancers).
20) Spears give Lethal Strike vs Cav, Mon Cav & Chariots. This new rule replaces KB with pretty much no armour save and no Regen possible.
21) Cannonballs Scatter and nerfs to damage after the initial model hit.
22) Look out Sir replaced with hit automatically transferring to R&F if five or more of same Unit Type as character present.
23) More restrictions on Make Way.
24) BSB re-roll is now optional.
25) BSB taking magic standard below 50pts can fill up the rest with other magic items.
26) BSB breaking from combat loses all BS features but doesn't auto-die.
27) Heavy penalties for refusing a Challenge.
28) You can keep attacking a dead challenger at later I steps for Overkill but max +3.
29) A Champion means you can never roll less than 4 for Charges.
30) Lots of Terrain blocks Line of Sight. New height system for models re LoS and shooting mods etc..
31) 50% VP's for units down to 25% or Fleeing at game end.
32) Free Reform ability (our cav) means 0 ranks.
33) ASF gone. Replaced with +1 to hit, or strike at Initiative if using Great Weapon. High Initiative now critical guys!
34) Mounted characters can join Skirmishers.
35) Magic Items similar but some changes.
36) Characters on flying mounts can join flying units (unless the character is on a monster).