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Savaş Çekici => Fantasy Battles: The 9th Age => Söylentiler => Konuyu başlatan: Öz highlore - Eylül 06, 2013, 11:51:15 ÖS

Başlık: WARHAMMER FANTASY 9th Edition
Gönderen: Öz highlore - Eylül 06, 2013, 11:51:15 ÖS
Ve..... 9.th edisyona doğru uzun yolculuğumuzu başlatalım...

Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ekim 07, 2013, 02:16:03 ÖS
2014 Nisan'da gozuken olasi Bretonnia update'i yerine WoodElves'ler gecmis gozukuyor. Kesin olan sey ise Dwarf'larin Ocak-Subatta yeni kitap alacak olmasi.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Kasım 19, 2013, 12:16:56 ÖÖ
via Tim from the Faeit 212 inbox
Release Plan for 2014
 January - Dwarfs
February - Imperial Guard I
March - Imperial Guard II
April - Wood Elves & new GW Page/Shop
May - Orks (40k)
June - Bretons
July - WHFB 9th Edition Rulebooks & Starter Set
August - Space Wolves
September - Orcs & Goblins I
October - Orcs & Goblins II

via an anonymous source from the Faeit 212 inbox
Next coming Armies are Tyranids, Imperial Guard & Spacewolves for 40k and Dwarfs, Wood Elves and Orcs & Goblins for Fantasy.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Öz highlore - Kasım 19, 2013, 05:18:09 ÖS
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 12, 2014, 10:52:46 ÖS
Görünen o ki 9th editiob başlangıç seti Orcs&Goblins vs Empire. Bayağıdır bu haberi okuyorum ama hala söylenti. Link burada:

http://natfka.blogspot.com/2014/01/warhammer-9th-edition-starter-set-and.html (http://natfka.blogspot.com/2014/01/warhammer-9th-edition-starter-set-and.html)
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 21, 2014, 10:57:54 ÖS
Bretonnia, Wood Elves ve Beastmen iptal edilecel söylentileri arasında bu söylenti diğerlerini yalanlıyor. Çok değil, 2-3 aya ne olup bittiğini anlarız. Buyrun burdan okuyabilirsiniz:

Like the changing of the seasons rumors come and go.  Here is the latest set doing the rounds and what is being said about 2014 and Warhammer Fantasy.

via Dakka's Necronspurs2012

Warhammer Fantasy Army Books in Order
-Wood Elves

WFB 9th
-The new starter set for Warhammer Fantasy 9th Edition set to be released this summer will contain Orcs & Goblins and Empire. The set will contain mounted riders for Empire and Gunners. Night Goblins and Orcs with a River Troll for O&G. There is set to be around 50 models in this set with more than said here.
Note this is from a good source - though the models content is not to definite.

New GW Website
-New site launches in March
-GW, Black Library, Forgeworld sites all merged under the new site umbrella. Unknown if the new FW/BL products will get their own separate areas, or merged into the existing army sub-sections.

-Forgeworld products available from the new webstore and also orderable in GW stores.
-Expanded hobby tips and paint schemes content.
-Games Workshop are changing their current look and will have their site, magazines and stores updated by the end of the year.

-Dwarfs are set to get a heavy release in the first two weeks of February.
-Week 1 is the Army Book and all redos of metal/finecast kits along with troops units.
-Week 2 is new kits and the larger ones like warmachines and characters, a new plastic dwarf king clampack.
-Dwarf Slayers and Hammerers will get a new plastic kit and a new siege engine as well as a war alter will be released.

More Conversation Here

~Looks like 2013 saw the speed of releases increase - 2014 will be the year of integration of the GW divisions.  It's also nice to see yet more rumors of the remaining WFB Army books coming down the pipe.  Only Skaven will remain after that list.

http://www.belloflostsouls.net/2014/01/wfb-2014-changes-aplenty.html (http://www.belloflostsouls.net/2014/01/wfb-2014-changes-aplenty.html)
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 30, 2014, 10:47:55 ÖÖ
belloflostsouls.net'e göre bu yılki düzen şöyle olacak:

February - Dwarfs (Sighted in the weekly White Dwarf cover)

May - Wood Elves

July / August - Warhammer Fantasy 9th (book, or boxed set - unknown details)

November - WFB Army (Bretonnia getting the most chatter)
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Öz highlore - Şubat 05, 2014, 12:58:51 ÖÖ
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ağustos 12, 2014, 02:26:21 ÖS
my source has told me information about some plans by Games Workshop:

By Summer next year all 40k Softcover will be replaced. Until 40k will be focused. After that, the releases scaled back. The number of supplement releases will be constantly; no increases in 2015.
Translation of existing supplements.

The next CSM codex is in the "pre-production". Adam Troke was commissioned to find out how to represent the legions (cult too) in the new Codex.

In the second half of 2015, Fantasy will play the main role including a new Edition.

Warhammer Visions sells not well at all. Maybe the next incarnation of the WD.

1 yıl hiçbir Fantasy release'i görmicez gibi
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ağustos 27, 2014, 06:10:14 ÖS
Biraz 40K gibi mi olmuş ne?

End Times Campaign

Each player may select one of the following force alignments to choose his army from.

The Hordes of Nagash
- Vampire Counts, Tomb Kings (not led by Settra), Undead Leigons

The Forces of Chaos
- Warriors of Chaos, Daemons of Chaos, Beastmen, Skaven, Chaos Dwarfs

The Migrators
- Orcs and Goblins, Ogre Kingdoms

The Ancients
- Lizardmen, Tomb Kings (led by Settra)

The Elven Alliance
- High Elves, Wood Elves, Dark Elves

The Realms of Man and Dwarf
- The Empire, Bretonnia, Dwarfs

Once a player selects his alignment he must then write his forces down.

Each player has three armies under his control.
Each of these must have a 1000, 1750 and 2500point list.
So in total six lists need to be written.
Each set of lists must contain all the units in smaller versions of that list, eg. If army 1's 1000 points list has a 20 man unit of archers, the 1500 and 2000 point lists of army 1 must contain a unit of 20 archers, however the unit may be expanded upon.
All units and characters must be named, unless they would already have a name eg. Special characters or special units such as Nuln Ironsides, The Swords of Chaos etc.
All units must have as much command as possible, if it is able to take a musician, standard bearer or champion a unit must.
In every 2500 point list a special character must be taken. This character will be the armies general regardless of leadership.
Wizards must select which lore the wish to use for the entire campaign by writing it on their army list.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Öz highlore - Eylül 06, 2014, 04:35:46 ÖS
elven alliance mi
random guldum
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Deeyo - Eylül 06, 2014, 08:42:25 ÖS
hoşgeldin inşalla
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Eylül 07, 2014, 01:06:05 ÖS
İşte Harry, işte rumor:

You may remember last year I was being very vague about some 'radical changes' in a thread about 9th edition.

Back at the start of the year, in one of my first posts of the new year I said this:

I don't think they are trying to destroy it.
I suspect they will be trying their hardest to breath new life into it.
We are not seeing the "End times" for Warhammer just yet.

Did you see what I did there?
The clues are always there fellas.

So I first heard about all this last autumn?
I was told 2014 would be "Year zero" for Warhammer.

Had no idea what that meant at first but if you Google your way to the wikipedia you get this:

The term Year Zero, applied to the takeover of Cambodia in April 1975 by the Khmer Rouge, is an analogy to the Year One of the French Revolutionary Calendar. During the French Revolution, after the abolition of the French monarchy (September 20, 1792), the National Convention instituted a new calendar and declared the beginning of the Year I. The Khmer Rouge takeover of Phnom Penh was rapidly followed by a series of drastic revolutionary de-industrialization policies resulting in a death toll that vastly exceeded that of the French Reign of Terror.

The idea behind Year Zero is that all culture and traditions within a society must be completely destroyed or discarded and a new revolutionary culture must replace it, starting from scratch. All history of a nation or people before Year Zero is deemed largely irrelevant, as it will (as an ideal) be purged and replaced from the ground up.

It was made clear to me that this was what we were talking about for warhammer.
Everything that existed being completely destroyed (or discarded) and something new replacing it from scratch ... purged and replaced from the ground up.

I hinted in various posts that they would be getting rid of the existing timeline, the existing map, etc. (In an effort to soften the blow. )

I am going to get this a bit wrong because I honestly can't remember where I heard it but to confirm the three book rumour .... I did hear the "End times" were going to be spread over three books.

Nagash was the first, followed by Malekith followed by Glotkin

Good luck with that!

...You have to ask yourself .... What will remain of the world as we know it when it has been ravaged in turn by the Undead, the Dark Elves, Skaven, and Chaos?

...Whatever 9th is it will be set in the grimmest, darkest post apocalyptic Warhammer fantasy world yet.

You think I haven't had all the same thoughts being voiced on here?

I can't see them throwing out everything they have done either ... but the only way to own the IP is to loose all the generic Fantasy that other companies can copy ... normal Dwarves, Elves and sure as heck you have to get rid of the historical based human armies ... or you can go build an Empire or Bretonnian army from anyone's miniatures.
I can't see them getting rid of any armies either ... but they can not continue to support all of them so some of them have to go or some get mashed together.
I can't see them wanting to reduce the number of minis you need .... but if it costs too much to complete an army people don't even start an army ...so is it better to sell some minis for a scaled down game or no minis? Is it better to ramp up the Lords and monsters allowance and keep on selling the big kits so an army is 'more tanks and less infantry' and thus less minis and easier to paint .... or sell no minis.
Simple fact is so many people have so many armies now unless they do something drastic with the look of the armies no-one is buying enough minis. The only way to force folks to buy new stuff is if we cannot use our current stuff. Some folks may refuse to buy the new stuff on principal ..... what do they care? They were not buying the stuff anyway as they already had their army. Imagine how badly Fantasy must be selling compared to 40K if anyone even thought about knocking it on the head for even a moment .... they must be thinking .... it can't make things any worse!!! What have we got to loose??? But if they are doing this why even bother completing 8th edition? Why do all the books?

I have been around and around with this in my head ..... the only thing that makes any sense to me at the end of the day is that 8th edition is complete enough and robust enough to endure a bit longer and 9th edition will not be a complete new edition of the rules .... but an alternative background and rules with which to play post End times battles but you still need the core rules to play A bit like all the stuff in Strom of Magic was an add on to the existing rules. The core rules and books will still exist for those that want to remain stuck in the timeline but if you want to be down with the cool kids you really need to buy the new post End Times stuff.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Eylül 09, 2014, 09:37:54 ÖS
end times'ta kurtarıcı ırk Lizardmen olacak diyorlar, slanns are back!
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Deeyo - Eylül 10, 2014, 09:35:47 ÖÖ
Vak the Rock!
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Kasım 26, 2014, 07:56:20 ÖÖ
via Steve the Warboss
I have some more informations:

-The Work on the Rules has already completed
-Endtimes maybe not mentioned in the Rulebook
-The Designstudio seems working on Siege Rules for an Expansion
-The Starter Set will return to "step by step" introduction
-No allied Matrix like 40k, we become something like "factions"
-GW plans the release for May, Starter will come in June
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 06, 2015, 10:54:27 ÖS
9.edisyon hiç de beklemediğimiz gibi olabilir...

Originally Posted by Birdy
- 9th Edition to pick up where the ET leaves off in fluff, plus a couple of hundred years or so (to reboot the setting).

- The Warhammer World gets shattered on a dimensional level during the climax of the ET. No more "map of the Old World" - it's now little bubbles of reality, where pockets of civilisation try desperately to eke a living before the next collision with another bubble, which may be full of Chaos. (To address the problem of "how come my Tomb Kings of Khemri are fighting against Wood Elves from Athel Loren?", not that I get the impression that either of those will still exist, but you get the idea)

- New faction... heavily armoured, religious, "good" human warriors fighting with the power of the gods. (Warhammer Space Marines, basically). Karl Franz Ascended seems to be the prototype or precursor for this concept, AFAICT.

Quote Originally Posted by Another Birdy
9th edition will have 6 factions. Model diversity cut in half shelf space. New world and new age so current factions and lore aren't recognizable at all. Each new faction has like 3 core units that will always be on the shelf. Much faster releases of stuff, mainly characters and special units of 2-5 fancy models (like Morghasts) that have their own rules right in the box, so not dependent on a static army book. Many of the these non-core models are only available for a limited time (say 6 months to a year), so they don't take up shelf space forever and ever. Many existing models are not usable in 9th.

Quote Originally Posted by Birdy #3
We can expect the next edition of Fantasy to throw everything up in the air. The whole End Times move has been to wean people onto a whole new take on the Warhammer world and it's going to start with every army being "chaosified". We can expect army play styles and appearance to change quite dramatically and there will be a whole load of new models being released early on to tie everything together. This has caused quite a stir back at GW HQ as there are a lot of people behind the scenes (some of which are very well known to us) who don't like the changes that have been made. I have also been told that the models due to be released are some of the best to date!

Add to that (and by "Birdy Prime" I mean my best source so far):

Quote Originally Posted by Birdy Prime
'9th' [or] whatever is next for fantasy [...] coming 2015 in the summer. The new faction [plus] future releases after this point for five 'existing' factions (which plus this would make six) […] but I think there will be [...] more.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 07, 2015, 11:31:36 ÖS
Söylentiler çığrından çıkarsa...

http://natfka.blogspot.com.tr/2015/01/9th-edition-talks-continue-floodgates.html (http://natfka.blogspot.com.tr/2015/01/9th-edition-talks-continue-floodgates.html)
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: burock - Ocak 08, 2015, 02:42:12 ÖS
KoW'a geçerek iyi yapmışız mı?
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 08, 2015, 08:38:52 ÖS
KoW'a geçerek iyi yapmışız mı?

benim için KoW fantasy'e bir alternatif değil aslında, GW doğru düzgün bir edisyon yapmadıkça ana oyunum olacak bir oyun. ama bence WHFB 8. edisyon kurallarıyla olsun, ETC kurallarıyla olsun birçok kişinin oynamaya devam edeceği bir oyun olacak çünkü kimse 9.edisyonu oynamıcak gibi geliyor, en azından forumlarda yazılanlar böyle.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Ocak 23, 2015, 02:39:33 ÖS
Chaos: Very large Dragon kit, spotted in the process of being painted up.  Two-headed, very serpentine in pose. Mounted by a Chaos Knight.  Taller than Nagash  enormous wings dwarf its large base. Said to be truly stunning.

Dwarfs: Large golem built of boulders/stone, covers with runes.  Dwarfs atop it manning a platform mounted gunpowder weapon.

Orcs: New Boar-riders kit. New modern dynamic poses, with fully armored & armed Ork cavalry atop, leaning far forward in their saddles.

In various stages of development, time to market unknown.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Ruhi - Şubat 20, 2015, 10:11:27 ÖS
Şu her şeyi bilen Harry (Fuat Avni gibi bir nick bu sanırım. Bir sürü kişi kullanıyor Games Workshop firmasındaki) ile röportaj tadında bir şey. Büyük harfli olanlar, onun cevapları.

Are these from your own sources YES, FROM DIFFERENT SOURCES.
or simply your interpretation of what you have collected from the interwebz? SERIOUSLY ?… NO.
I am pretty sure you speak English very much better than I speak any other language NOT SURE ! SORRY FOR THAT.
9th edition will be 90% the same as 8th edition YES, ABOUT RULES, SAME OPINION FROM 2 DIFFERENT SOURCES.
The new ‘Factions’ …
…will look so different from the existing armies they might as well be new armies YES
These new armies will be made from new units/characters MAJORITY YES
The new units will have a very different aesthetic from existing miniatures. 200% YES
The new units can be used by one or more of the existing armies. YES
OR can just be used as units for generic ‘Forces of order’ Or forces of destruction’ armies. NO
I can keep my “OLD COLLECTION” YES
… but don’t expect any new miniatures for a while? I CAN’T SAY THAT FROM WHAT I KNOW BUT LIKELY DEDUCTION
9th Edition will get a boxed set.I HEARD ABOUT A BOX OF BOOKS
In the box will be a rule book? YES
a skirmish Rule book YES / and a Warhammer armies book NOT EXACTLY : but a listing of playable units or pre-constructed groups YES.
The warhammer armies book will have a limited army list for each faction. YES, but I HAD NO INFORMATION ABOUT “FACTIONS”(and this number of “6” ??), so I would say “for each army”.
There is a points system. YES
But it is not compulsory (So you can pick ‘X’ number of characters/units from the selection) SOMETHING LIKE THAT.
Skirmish is not intended to be the main way to play Warhammer … but an alternative. YES
This will be a simple starter game without a lot of complex special rules. An introductory game. YES
Some fantasy miniatures will be supplied on round bases due to rules changes YES
… but not all…. just skirmishing units DON’T KNOW and units attached to ranked units? YES
…and big Warmachines? ATTACHED TO RANKED UNITS YES
Characters will be on round bases. (Or oval bases for cavalry) YES
… and so characters can no longer join ranked up units. PERSONAL DEDUCTION, BUT YES
I do not need to re-base my existing characters to use them YES – two times confirmed
Round bases are nothing to do with the new skirmish game YES.
You don’t know what is going on with round bases EXPLAINED BY MINOR CHANGES OF RULES, FROM WHAT I KNOW.
Bretonnians will not get a new army book and will not get any new units STRICTLY SPEAKING YES
There will be some units which are a bit like Bretonnians in a new ‘Forces of order’ book YES
Loads of stuff coming for Skaven but you don’t know when. YES
New skaven stuff will not look like the existing Skaven stuff but an evolution. YES
Beastmen … future is uncertain but you guess they will find a place in Chaos. YES, I GUESS.
Lots of new stuff to come for Fantasy. YES
Most stuff will be new units monsters or characters. YES
Elite units will be smaller 2-5 minis.YES
Look of armies will change. OH YES !
Smaller armies with less miniatures and more big stuff. LOGICALLY
No information about new rules. NO DETAILS YES, BUT IT SEEMS TO BE MINOR CHANGES.

NOT: KoW'a benzeyen bazı kurallar var gibi. Hani minyatür bazlıdan, ünite bazlı oyuna geçmezler herhalde.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Ruhi - Şubat 24, 2015, 05:08:10 ÖS
Starter Set'den çıkacaklar?


Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Mayıs 11, 2015, 09:59:28 ÖS
Bu son söylenti aslında bayağı iyimiş:

http://www.belloflostsouls.net/2015/05/wfb-9th-roundup-the-trinity-of-warhammer.html (http://www.belloflostsouls.net/2015/05/wfb-9th-roundup-the-trinity-of-warhammer.html)
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Deeyo - Mayıs 12, 2015, 11:59:55 ÖÖ
Abi kuralları okudum da,

Impassivity can be lost with a single row of 5 on the sidewall. Units can not be unmoved against anything that might make thunderous slam.

yazan adam fransızcadan vb mi çevirmiş, flank steadfast, vb terimleri ne garip çevirmişler...

Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Mayıs 12, 2015, 04:28:24 ÖS
valla az kaldı çıkmasına zaten, çıkana kadar böyle artık
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Wretched - Mayıs 12, 2015, 07:14:12 ÖS
Şu end times zımbırtısını bulaştırmazlarsa baya güzel bişey olacağını düşünüyorum açıkçası
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: Öz highlore - Mayıs 12, 2015, 09:40:16 ÖS
End times i okumadim bile
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Mayıs 29, 2015, 07:25:37 ÖÖ
    Originally Posted by Neo-birdy

    "Hey Dan, don´t want my name associated with rumours since I don´t know how much GW actually check stuff on forums, but anyway to make a long story short, a guy at GW HQ phoned me today & we had a long conversation since he wants me to become a GW retailer. I told him I was unsure due to recent warhammer fantasy rumours & GW not letting the public know anything, so after a while I got the following things confirmed:9:th edition is coming out this summer.Round bases is a go, you will be able to play with Square bases, but after 9:th edition hits, Everything will be sold with round bases.

    Everything will be able to skirmish, but many units will be able to rank up as well, GW will releasemovement trays made for this

    Unbound will exist, as will bound lists, basically what he told me is that it´s what the public wants, however to avoid powergaming there will be scenarios which require you to hold objectives etc etc & units in an unbound army can´t hold an objective as long as an enemy is within x inches, while bound armies can. He said something about getting bonus points for killing the enemy commander as well, something unbound armies couldn´t get. So they will encourage both styles but in different ways.

    He only confirmed one new faction, which was humans, he said it will basically be Empire + Bretonnia & some new troops. He was very clear about no army being squatted though."

Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Haziran 12, 2015, 07:52:55 ÖS
via a reader here on Faeit 212
The apparent story of the new warhammer world(s)[/b]

I had the chance to spend about 20 minutes with the upcoming book Age of Sigmar by A. Lanning (a novel, not the game) that deals with the aftermath of the end times. The prologue makes it very clear that Sigmar survives and the whole plot takes place after the end times. Nothing that I have read suggests that there is any time travel involved. It is just a continuation of the story on a much broader scale. I think it is safe to say that the game of the same name follows the story of book and doesn't establish a totally different setting.

In the prologue Sigmar survives and pulls the winds of magics through the gap into the warp. In the process the pure untouched currents of the warp are tainted with the personifications of the winds - the Incarnates. This is the birth of eight new minor gods.

But most of the book is not about sigmar or the incarnate gods directly, only three chapters as far as I could see were written from their perspective. The rest of the book is an ordinary fantasy adventure story. The book follows Martellus Mann, a reikguard quartermaster who was slain in the end times, but is reborn in Sigmarshall, the domain of Sigmar.

I then skipped some hundred pages forward so I don't know what happened in the aftermath, but in the middle of the book, he has gathered a large party of heroes from many realms and realities in a quest for something called the spirit mill or soul mill or something like this. I know for sure that there are several worlds and that the protagonist can travel from one to the other but I didn't read a chapter where this was described in person and I don't know if this is part of the game world.

In the middle of the books there is a huge betrayal, sigmarshall is under siege by the armies of the chaos gods. incarnate fights against incarnate and all are cast out from the warp. Mann starts a search for sigmar in the believe that he was reborn somewhere. The second half of the book is set on a world called Regalia. And here it gets interesting: Regalia is the only area/realm/world that has a map in the book. Regalia looks like the old world or earth and has very familiar regions and city names, etc. But there are some huge alterations: there is no Ulthuan, but a huge landbridge that connects Canada with Scandinavia.

There are no elven or dwarven sounding cities or lands but strange sounding names in the Americas and Africa that don't fit any race of the old setting. There is no empire, but lots of different states in Europe and Asia - Nuln, Middenheim, etc are there, but Altdorf is not. There are more things you can deduce from the map if you assume that it represents the setting of the game, which I strongly think it does. Mann finally arrives in the city Heldenheim that is build in the Worlds Edge Mountains just in time to visit the crowning of emperor Karl Franz where he announces his plan to conquer the whole world. Mann thinks that he has found Sigmar and the book jumps to the epilog.

Sigmar is chained somewhere and starts to dwindle, but then he smiles and proclaims that his great work to eliminate the chaos once and for all has only started. He vows to conquer the warp.

I think it is pretty obvious that the game will be set in this new world. Why would they establish all this in the book when the game doesn’t use it at all, but I haven't seen any actual game material (though there is a slim chance that I get a glimpse this weekend - fingers crossed), so take this into account.+
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Haziran 13, 2015, 05:48:10 ÖS
Age of Sigmar Rumours....

Games Workshop is launching the Age of Sigmar - a completely new system – on July 11th. You can start promoting the Age of Sigmar in your store today!

What is the Age of Sigmar?
· The Age of Sigmar is a brand new system that continues the End Times story

· This system is a great way for new customers to start collecting fantasy miniatures

· Existing customers will be able to use their current miniature collections and add to them with the Age of Sigmar

It is a continuation of the story line, but not going back to the old world. 100% of the models available now will continue to be supported. The audience for this launch is not the dwindling number of Fantasy players, but for EVERYONE including the veterans but with the idea that this isn't "just" 9th edition which will just loose them more players but a whole new mechanic to draw people in.

They are actually doing trade shows and cons this year to drive interest in the game.

This is a continuation of the story of End Times but NOT the old world. If a model is currently for sale by GW it will be usable in some way.
Başlık: Ynt: WARHAMMER FANTASY 9th Edition
Gönderen: tulmir - Haziran 27, 2015, 08:42:35 ÖÖ
Age of Sigmar yaklaşırken detaylar iyice ortaya çıkıyor. Görünen o ki Age of Sigmar bildiğimiz, sevdiğimiz, oynadığımız oyunu ortadan kaldıracak. Bambaşka bir oyun çıkartıyor GW. Bize de pravo GW yine harika bir iş çıkardın demekten başka bir şey düşmüyor (yeni oyun sistemi kendi başına başarılı olabilir ama WHFB olmayacak gibi). Buyrun son detaylar:

So these were rumour posted not too long ago some of them are now seen to be true or look to be true.

1. All round bases
2. 40k sized units
3. Magic was not brought up in the intro game as there dont appear to be any wizards in the starter set.
4. Leader do appear to look quite impressive and important.

Age of Sigmar offers a skirmish-level fantasy game, he did not know
whether it would be expanded to a mass-battle game later but he thought it

Players take control over several small units, organised into loose groups.
The models are on round bases. He mentioned that at least at our location,
people can use square bases if they want to, in fact with the new
unit formation rules it might be slightly easier to use squares.

Units can choose how loose their units form up, either very loose (think
8th ed skirmisher loose) with benefits to movement and defense against
shooting, tight, or square.

Tight allows for more maneuvers than square, but is less maneuverable than
loose. However, if you receive a charge in tight formation you're better
off in CC than if you received it in Skirmish.

Square offers almost no maneuverability, you can only move slowly forward.
However, if you receive a charge in Square formation then you're better off
in CC than if you received it in Tight or Skirmish formation.

One of the units in the intro game (the Chosen of Sigmar) can elect to
change their formation when someone declares a charge against them as long
as they pass a Ld check (base Ld 8 so it's fairly easy, hero had Ld 9)

The only real benefit to receiving a charge in Skirmish formation (and
there are a ton of negatives - you don't get a bonus from your numbers,
only the models in base contact with the enemy can strike (see below), and
you can't parry) is that the enemy don't get the bonus for charging you in
your flank/rear, since the skirmish formation means you effectively don't
have any.

A lot of the base rules are the same as in 8th ed fantasy. The same
statline is there (M, WS, BS etc etc), armour works the same, shooting
takes similar penalties (long range, soft cover, shooting at skirmishers
etc), the difference is in the recommended level of play. CC works out in
much the same way, highest I goes first, units in base contact with either
an enemy model or a friendly model in base contact with an enemy model get
to strike, though only the former get to use all their attacks. Casualties
are removed from the back, as per usual. Different kinds of weapons
(halberds, spears, etc) and their associated bonuses weren't brought up
since the models involved only used hand weapons. Hand weapon + shield
still gives you a parry save though, as long as you received a charge (or
charged yourself) in tight or square formation, and the attacks weren't
coming from your flanks or rear.

GW is trying to push this to be played at the 1000-1500pt level. A lot of
focus was put on the heroes leading each force, and leaders will have more
impact on the game. Think LotR Strategy Battle Game and its Warband rules.
He implied that leaders in general will be more expensive, but have
more of an impact on the game. So a 1000pt force might be led by a 300pt
hero who is absolutely the core of the force, and if they die the rest of
the force is at a severe disadvantage. This goes double if the leader is
killed in a challenge by the enemy leader.

On a personal note, the game seemed...fun. The choice between different
types of formation provided a level of tactical flexibility that didn't
exist in the old game, but required more forward thinking. Do you start in
skirmish formation for more maneuverability, risking getting charged with
no bonuses from your numbers? Or do you form up Tight and split the
difference? Or do you make like a Dwarf and form up Square and just risk
getting outflanked? Also, when the two leaders got into a challenge in the
middle it was exciting - mine was faster but not as strong, hers was slower
but more likely to do lasting damage. We stopped before one leader killed
the other though.

Magic wasn't raised in the intro game, but once again I was told
it hasn't hugely changed. Only thing I should mention is that,
aside from some notable exceptions, wizards can't be leaders of a force.

On a background note - I was laughed at for about 10 straight minutes
when I told her about the rumours of "Waaaghkin" led by an all-female caste
of "Nigmos", though he was strangely silent when I mentioned Regalia.

From what little he did mention, the core races are all-but unchanged in their
basic background. Humanity is represented by the Empire, with the Chosen of
Sigmar being an auxiliary detachment that is often fielded alongside Empire
forces. Orcs and Goblins are there, nothing about 'Nigmos' or whatever.
Chaos is obviously there, in both Daemon and Warrior form, he didn't know
anything about Beastmen. Lizardmen weren't mentioned, neither were Skaven,
Elves were though. Elves are becoming a bit more like Space Marines in one
specific aspect - they're all one race, but differentiated on the grounds
of how they wage war, a bit like Chapter Tactics. High Elves will have 'Elf
Tactics' that reflect their training and drilling, Dark Elves will
have 'Elf Tactics' that reflect their cruelty and malice, and Wood Elves
will have 'Elf Tactics' that reflect their reliance on hit-and-run attacks.
I anticipate this means a single Elf book with basic troop units, some
specific units for each type of Elf, and the rest of the differences will
be in these 'Elf Tactics' and colour scheme etc.

I'm trying to remember anything else, the units were about 10-15 models
each. The Chaos forces were comprised of a unit of 10 warriors, 15
marauders, 5 warhounds, and the chaos leader. The Chosen of Sigmar (being
represented by Lizardmen models as the actual models are obviously
currently unavailable) had 15 'warriors of light', 10 'hunters' with
shortbows, and 10 'chosen', plus the leader.

It seemed a little unbalanced
in the Chosen's favour, but my manager said that when you're introducing
people to the game, although you let them pick, you talk up the Chosen more
so that they're more likely to pick them and be the good guy. That way,
although it looks fairly even, the Chosen have an advantage. Like other
intro games that have come before it, it is intended to provide 2 good,
though small, starting forces.

It was implied that both armies would
need 2-3 boxes of troops added to them to get them to 'average game' size.
This was obviously important because a key part of the intro game is not
only selling the intro box, but also upselling the customer to get a couple
more boxes for a bigger force.

Stat-line wise, though I wasn't told any specifics (this was more a matter
of 'Okay so the Warriors of Light are in close combat with the Marauders,
so you go first and hit on...') regarding statlines, this is a rough
- Warriors of Light are a halfway point between marauders and Chaos
Warriors, not as tough or as well armoured, but more skilled than
marauders, they were hitting marauders on 3s and saving wounds on a 4+
- Chosen are basically Chaos Warriors, same armour save, they were hit on a
4+ and wounded on a 4+ by Chaos Warriors, saving on a 4+
- Hunters are skirmishing bowmen, their only unique aspect is that I think
their bows are armour piercing. They were hitting stuff at long range
(range 24") on 5s, wounding Chaos Warriors on 5s, but Chaos Warriors with
shields were only saving on a 4+, instead of the 3+ they were saving on
against the Hunters in close combat.
- Leader of the Chosen was basically the Chosen's statline with +1 to
everything except Movement and Toughness. He had a sword that allowed him
to re-roll failed hits against Chaos things.

I am using the current statlines for Chaos Warriors, Marauders etc in these
estimations, and they are liable to change.