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Savaş Çekici => Warhammer Fantasy Battles => Söylentiler => Konuyu başlatan: Öz highlore - Eylül 05, 2013, 03:54:04 ÖS

Başlık: Dark elf dedikoduları
Gönderen: Öz highlore - Eylül 05, 2013, 03:54:04 ÖS
http://pinsofwar.com/warhammer-fantasy-dark-elf-rumours/
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 08, 2013, 02:51:53 ÖS

Dark Elves appear to be ready for launch come October 5th, as information about them keeps on pouring out. It appears that this release will be a large overhaul on the current range, and for fans, (and dark eldar fans), this will be a release to keep a close eye on. Of course we are still a month out, but here is the latest.


Please remember that these are rumors, and even though these were posted on Warseer, come from the guys over at 40k radio (linked below), which gives these rumors very solid credibility.

via Lion275 on Warseer (Lion275 said to be from 40k Radio)
Even though it is 40k radio both myself and the other host both play a lot of WHFB. We can't and won't show pics unless our source gives us the ok. The pictures we have received are the high res pictures that will be in the WD.

As of right now we only have the pics, no details on the book. Last time we got the pictures and then the book a little later. As soon as we get more info we will pass it on. So as far as the weapons I can only go off the pictures. Here is what I see:

The Warriors, Black Guard, and Dark Riders all have cloaks. None of them appear to have face coverings. The Executioners appear to have skull faced helms. The theme to me appears to be a more sinister version of their High Elf bretheren. The plate armor has very spiked and jagged edges. The style will still fit well with the Shades and Reaper but next to these new models they will look very dated.

Characters
*We have not received pics of any of the characters but that doesn't mean there won't be any.

Warlocks
*Warlocks appear to have one hand weapon
The new chariot crew is armed with spears and what looks to be a large crossbow or bolt thrower on the chariot.
*The warlocks are bare chested, and the weapons look mundane...aka not glowing. They look like large jagged daggers. They are held in reverse grips which looks pretty slick. The warlock champions eyes are glowing which IMO hints at some magical abilities. md as far as the warriors go I think a big difference will be the size of them. Look at the size difference between Isle of Blood Lothern Sea Guard and the normal High Elves spearman.

Warriors
*The new Warriors look quite different to me. But then again I am a big geek that notices stuff like that. They have cloaks that come down their back and all the helmets don't cover the eyes any more.

The cloaks hang down from underneath the shoulder armor and cover the back of the chain mail. It definitely is new for them but it looks really cool. The Druchii warriors also have shoulder armor. It makes them look simply awesome. The skull embossed on their shields looks great too.

Hydra
*The Hydra looks bigger and beefier. Like we said Dark Elves are setting the bar for the best range of models in WHFB.

I can't really tell the size from the pic. The two handlers are actually on the base so I don't have their base size to compare to.

the Hydra does have 2 handlers.

*The Kraken has 5 heads/fanged maws. The have spines and scales with smooth neck and belly flesh. Scales are painted a Dark Grey with the softer flesh painted blue.

Witch Elves
*The pictures we have of the Witch Elves has them with two hand weapons.

Black Guard
*Black Guard look very stalwart with large halberds and high helms with 3 spikes on each side with a flowing plume on top. Their armor is black trimmed in gold and they have dark purple cloaks. The unit champion is holding a sword by the hilt with the blade planted in the ground. Musician is a drummer.

Executioners
*The executioners have what look like skull helms, and their armor is a brighter silver than the Black Guard. Their tunics are red in color and the Draiches are all held on the left hand side of their bodies (their left our right). They look very cool ranked up.

Dark Riders
The Dark Riders are very cool looking. Sleek looking horses with only a bit of armor. All of the Riders are hunched over in the saddle to give the illusion of speeding fast cav. The helmets appear to be open faced and they are armed with spears in the picture I have, once again that doesn't mean they wont get crossbows (in the pictures we have they are in the back ground behind the Warlocks).

The Kraken
The Kraken doesn't have tentacles, it has four legs with webbed appendages ending in claws and it also has a tail.

The Cauldron of Blood/ Blood Throne
The Cauldron of Blood/Blood Throne look very cool. If you are a fan of the newer larger models GW has been putting out for WHFB you will really dig it. It is a bit toned down compared to the Empire Celestial Hurricanum/Luminark of Hysh and has blades and hooks on it to make it very sinister and Dark Elf.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 09, 2013, 06:19:37 ÖS
orduyu satcam matcam diyom ama dedikodu okudukça heyecanlanmıyor da değilim. f....k you GW.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 09, 2013, 09:23:59 ÖS
bence hala gec degil fikrinden vaz gecmek icin ::)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 13, 2013, 12:26:32 ÖS
rumorlar durdu birden, hayirdir? cat diye baska bir seyin kitabi cikmasin
Başlık: Ynt: Dark elf dedikoduları
Gönderen: althar amadeous - Eylül 13, 2013, 01:49:15 ÖS
Beastmen Beastmen Beastmen :P
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 13, 2013, 09:05:22 ÖS
beastmen ile woodelf tek kitap olacakmis  :P
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Eylül 14, 2013, 12:02:41 ÖÖ
Doombull: Biz wood elf olmayıda iyi biliriz
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 20, 2013, 05:32:38 ÖS
Dark Elves are right around the corner, and yet there has been a great silence about them hanging over the internet like a bad cold. Yesterday some rules appeared, and while these are rumors with salt required, they are still worth mentioning.


Please remember that these are rumors

via ChargeAndDie on Warseer
Warlocks are a casting unit Ala pink horrors. Spells are leadership hex and 2d6 s5 MM. Fixed level 2 with +1 to cast with every rank. Apparently they have 4+ ward.
New type of witch hag char which has an item to give +1 attack to unit and +2 if the unit has frenzy.
Lore attribute is target takes 2d6 s1 AP hits if roll doubles while casting and 3d6 if triples are rolled.

about the altar - 5+ ward and reroll to wound to all Khaine units within 6 inches and it has a bound spell similar to the witch hag item. Black horror is template remove models if strength test fails. No armor saves but ward saves are allowed.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 21, 2013, 08:44:25 ÖÖ
Predicted Release: October/November/October-November 2013
Codex InformationAuthor:
State:

General Information

•Aesthetic seems to be focused on them being a more sinister version of the High Elves with spikes and jagged edges on the armor.
•Temple of Khaine Artifacts are still in the book. No word on if there are new poisons or not.
•New plastic banners do not appear to have any designs sculpted onto them.
New Rules

•Gain the Always Strikes First special rule like their High Elf cousins.
Special Characters

Lords

•Crone Hellebron is the only character 40k Radio has seen images of at this time. She is a little more armored than a normal Witch Elf and wears a little more clothing. She carries a sword and a small blade. "She definitely has the big hair like in her artwork in the current army book". She looks young, like a regular Witch Elf and wears a gold mask over her face that extends upwards in a "crown like fashion". Both of her arms are raised towards the sky.
Heroes

•Cauldron of Blood is now a larger model with hooks and chains but is "a bit toned down" compared to the Empire Celestial Hurricanium/Lumniark of Hysh. It has six wheels and two staircases. It doesn't have any models pulling it so speculation is that it might be pushed like the Screaming Bell. It has three Witch Elves on it, with "spikes and blades". They're described to be dressed in what looks to be loincloths and bras, and appear "vicious". The statue of Khaine that stands behind the Hag has his sword held aloft.
Core

•Warriors changed in design. Helmets no longer cover their eyes and now have cloaks. The cloaks hang down from beneath the shoulder armor and cover the back chain mail when looking at them from behind. They also have skulls embossed on their shields.
•Dark Rider have "sleek-looking horses with only a bit of armor" and the cloaked riders are hunched in the saddle to give the feeling that their fast moving calvary while presenting a low profile. Helmets appear to be open-faced, and can be armed with spears. No word if they can get crossbows at this time.
•Assassins got a buff. Not clear if it's improved Hidden rules or an improved Save at this time.
Special

•Executioners have skull-faced helms. Their armor is bright silver with red tunics in the WD. They all hold the Draiches (swords) on the left side of their body (that is your right when looking at them from the front). Their armor appears to be a mixture of plate and chain mail. Champion is armed with an axe and is holding the decapitated head of a High Elf in the pictures.
•Witch Elves have 2 hand weapons in the White Dwarf.
•Blackguard look very "stalwart" with large halberds, and high helms that have 3 spikes on each side of them with a flowing plume on top. Their armor is black and trimmed gold and they wear dark purple cloaks. The unit Champion is holding a sword by the hilt with the blade planted in the ground. Their musician is a drummer. Their helmets do not cover their faces, and their armor has bulkier shoulders.
•Cold One Chariot looks very sleek with the wheels towards the rear of the chariot and the body low to the ground. The Cold Ones pulling the chariot match the Cold One Knights.
•Witch Elves are armed with 2 hand weapons in the pictures and are "very dynamic with their poses". Each model has long, flowing hair, red loincloths, thigh-high black boots and "for lack of a better term bras". They also appear to have open mouth "so lord only knows what they're saying before they come in and hack my poor High Elves to bits". There does appear to be a command group for the unit.
Rare

•Hydra is now beefier looking. The Hydra's 2 Handlers are mounted on the same base as the Hydra in the WD pictures.
New Units

•Scroungerunner armed with spears and what appears to be a large crossbow or a bolt thrower. The crew "look similar to Corsairs". The passenger shooting the crossbow/bolt thrower has what appears to be a sea dragon cloak on. The reigns appear to be normal black leather and the horses look "awesome and angry". Both horses are black with red eyes. The chariot only has a single wheel that is centered on the back section. "And as usual nasty spikes and blades".
•Warlocks are bare chested with mundane looking hand weapons (one each), which are held in a reverse grip and resemble jagged daggers. The warlock champion's eyes are glowing which suggests at magical ability perhaps? The models have long flowing hair that ias painted white, and the rank/file models have black eyes (or possibly no eyes). There does not appear to be a full command group for the unit, just the unit champion.
•Kraken has  has spines and scales with smoth flesh on the neck and underbelly. Was painted with the scales in Dark Grey and the softer flesh in blue. It does not have tentacles, but has four webbed appendages ending in claws and a tail. Has one main head with beady eyes above the mouth which has the lower jaw extending like an octopus tentacle with teeth. The four other necks end with fanged maws and claws that look to facilitate grabbing their next meal.
•Blood Throne shares the kit/chassis with the Cauldron of Blood. On the Throne itself sits something that looks "like a half-witch Elf, half Medusa, with snakes as hair". The Witch Elves on the Throne use spears and wear metal masks that cover most of their face, save for the chin/mouth and the eyes. The Medusa model has the lower body of a snake, and has snakes on her base. The right side of her torso is bare, to include her breast while armor covers her left side. In her right hand she holds a spear and her left hand is clad in a clawed gauntlet. Her mouth is agape and she has snakes for hair. Her body is also covered in a number of small cuts that drip blood. "There is a significant amount of blood on the model". Behind the Medusa appears to be a mirror depicting cavorting Witch Elves. It's painted to look like what appears to be a row of moons in a clear blue daytime sky ("i.e. the mirror "looks through to another world" type of thing is what they were going for, I guess")
Model Releases

•Plastic Dark Elf Warrior Box (Makes Spearmen, Swordsmen and Crossbowmen)
•Plastic Dark Riders/Warlocks
•Plastic Blackguard/Executioers
•Plastic Cold One Chariot/Scroungerunner (which is pulled by horses)
•Plastic Cauldron of Blood/Blood Throne
•Plastic Hydra/Kraken
•Plastic Witch Elf Box
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 21, 2013, 08:45:25 ÖÖ
 görünüşe göre  "hatred" tan kurtulmuş dark elf düşmanları.

onun yerine ASF gelmiş. :D
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 21, 2013, 11:26:33 ÖÖ
 :-X
Başlık: Ynt: Dark elf dedikoduları
Gönderen: burock - Eylül 21, 2013, 11:50:22 ÖÖ
ilk tur reroll yetmemiş, her round reroll verelim demişler. yetmez ama evet :)

hidra gene 175 puan olsun bu arada :)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Eylül 21, 2013, 12:01:04 ÖS
lizardlara high lore
dark eflere asf
paylastirayim ben orduyu
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 21, 2013, 12:22:42 ÖS
her seye re-roll gidiyor, gitmeyenlere ekstra atak ya da sansi veriliyor. sanirim boyle yapa yapa herkesi esitleyecekler, yine asf'nin bir espirisi kalmayacak. bakalim Bretonlara ne vericekler-eger uptade alirsak tabii
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 21, 2013, 12:38:50 ÖS
ilk tur reroll yetmemiş, her round reroll verelim demişler. yetmez ama evet :)

hidra gene 175 puan olsun bu arada :)
beklediğim ilk tepki geldi.... :)

şaka bir yana sanırım hyra aynı puanda kalacak. neden?

adamlar modeli yeniledi. satmaları lazım. zaten forumlar ağlıyor eskisi kadar etkili değil falaming bannerlar çöpçülerde bile var diye.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Eylül 21, 2013, 10:04:51 ÖS
Woodelfler dahil tüm elflere Asf gelecek diye bir söylenti vardı... zaten aynı ırkın iki alt türünün aynı kurala sahip olmaması garipti...
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 24, 2013, 05:21:13 ÖS
pictures

http://natfka.blogspot.co.uk/2013/09/leaked-dark-elf-pictures-at-last.html
Başlık: Ynt: Dark elf dedikoduları
Gönderen: vace - Eylül 24, 2013, 06:48:27 ÖS
Hydra mı o çok güzel bi model var ve KoB da çok iyi olmuş.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 24, 2013, 08:02:06 ÖS
modeller hydra disinda bana daha iyi gozuktu. ozellikle de crossbow unitelerin pozlari super olmus. masada daha cok korku salacak gibi bu modeller
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 25, 2013, 04:53:45 ÖS
New Releases
•All of the new models look great
•The DE Army book is written by Matt Ward
•The largest dual kit is the Cauldron of Blood which allows you to make either a Cauldron of Blood or a Bloodwrack Medusa. You can also use this kit to make the special character Crone Hellebron.
•The next dual kit is Witch Elves and the Sisters of Slaughter – Sisters of Slaughter are apparently the lost daughters of fallen noble houses and look great.
•The new DE Core box allows you to make your warriors with Spears, Swords and Shields or Repeater Cross-bows.
•The Dual Hydra/Kharibdyss kit looks pretty good, there are pictures of the Hydra with different paint schemes that actually look a lot better than the leaked photo we’ve already seen.
•The Special Character Shadowblade  is a single pose figure that will come in a clampack
•There is a Lore of Dark Magic Card set being released.
Army Special Rules/Points Cost
•Dark Elves now have the armywide special rule of ASF (unsure if this will apply to monsters/cold ones)
•Dark Elves also have Hatred but presumably only in the first round
•Black Guard have eternal hatred
•New Rule called murderous prowess allows Dark Elves to re-roll 1′s to wound. Unsure if this will extend to shooting and magic.
•There is a new Beastmaster Lord Level Character which costs 300 points when naked on a Manticore
•Witch Elves are core and 11 points per model. They can also take magical banners.
•A unit of 30 Spear Elves and of 30 Xbow Elves with Full command costs 390 points. Unsure what options were used but that means the warriors were 12 points per model.
•A DE Sorceress Hero looks to be 80 points
•Cauldrons of Blood still come out of Hero slots and look to have increased in points. They can join units and one of their powers allows a unit to re-roll to wound. In the Batrep a unit with a Cauldron and this buff up deletes a unit of Sobunz.
•Bloodwrack Medusas are rare and have a shooting attack called Bloodwrack Stare. Not sure what it does
•Hydras can now regain wounds in a manner similar to the Slann with the regen power of the old ones. They are now 180 points, have monster+handler but have to buy their breath weapon.
•Lore of Dark Magic – The attribute is called spiteful conjuration and does extra wounds to enemies that have spells cast on them. Unsure of how the mechanic works but could be similar to Tz lore attribute?
•Lore of Dark Magic – Only spell mentioned is called Word of Pain and it reduces WS/BS/I
•A Dreadlord with Heavy Armour and a Shield on a Black Dragon costs 449 points.
•Cold Ones are 30 points and have 2 Attacks, unsure if the cold ones themselves have ASF
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 25, 2013, 04:55:03 ÖS
hydra çöp olmuş.

gerisi fena değil.

cc deki eziklik biraz azalacak gibi. ama hala güçlü bir büyü desteği gerekiyor.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Eylül 25, 2013, 05:38:03 ÖS
Abi adamlar bu ünitelerden birini savage orcs big unz ünitesini süpürdüğünü söylüyorlar... SOBunz bu oyundaki neredeyse en sağlam hard hitter hordelardan biri (T4, S5, Ws4 Frenzy 2 hand weaponlı bir ünite)... Böyle bir üniteyi süpürme gücünü "cc deki eziklik biraz azalacak" diye yorumlamak, biraz hafif bir tanım gibi geldi :) Neyse gelsinler görelim bu arada witch elflerin core olması ilginç olmuş ve yanlış anlamadıysam, Basic warriorların puanı ikiye katlanmış... tahminim artık dark elf'in oynama şekli baya bir değişecek... Haydi hayırlısı....
Başlık: Ynt: Dark elf dedikoduları
Gönderen: vace - Eylül 25, 2013, 06:33:55 ÖS
https://www.facebook.com/photo.php?fbid=438939336214963&set=a.438934142882149.1073741826.152899918152241&type=3&theater

Ben şu modelden bahsediyorum ne bu, bence hoş. :)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Deeyo - Eylül 25, 2013, 10:20:02 ÖS
abi ben gerçekten hydra çöp olmuş yorumunu anlamıyorum.

Hydra'nın 4+ armor save vardı (böyle armor save olan iki canavar var biri stegadon (küçük büyük ikisi de 50 ve 100 puan pahalıydı hydradan) diğeri Chaos siege Giant, 4+ regeni var (olan bir tek abomination vardı) üzerine Breath weaponu var, üzerine 7 atağı var (beastmen yaratıklarına hatta ejderhalara bakalım kaç atağı var, üstüne handlerların 6 ap atağı var) ve hatredı da var ve 175 puan.
Şu an ise 180 puan, breath weapona puan veriyorsun (Carnasourun bir sürü puan olduğunu 7 move u olmasına rağmen swiftstrideı parayla aldığını söyleyim.) ve Regeni anlık değil Her tur. Hala Handlerları var (bu arada handler kuralı şöyle işliyor Hydra toughnesına armor saveine woundlama saveleme işlemi yapıyorsun hatta ward save vb atıyorsun, üstüne 5+'ya Meğersem bu wound Handler öldürmüş diyorsun) ve "Special slot". Rare slota eğlenceli şeyler koymuşlardır (Kraken, medusa ??, ) 2yerine 4 tane Hydra alın diye sanırım.
Hydra puanına gelmiş.
Bu arada Hem Asf Hem de hatred üzerine bir martial prowles (gerçi sanırım bu army wide değil) fazla bir rumour gibi ben pek inanmadım. Yine de Savage orc big'unları delete eden üniteyi kim süpürecek bilmiyorum.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 25, 2013, 11:02:33 ÖS
abi ben gerçekten hydra çöp olmuş yorumunu anlamıyorum.

Hydra'nın 4+ armor save vardı (böyle armor save olan iki canavar var biri stegadon (küçük büyük ikisi de 50 ve 100 puan pahalıydı hydradan) diğeri Chaos siege Giant, 4+ regeni var (olan bir tek abomination vardı) üzerine Breath weaponu var, üzerine 7 atağı var (beastmen yaratıklarına hatta ejderhalara bakalım kaç atağı var, üstüne handlerların 6 ap atağı var) ve hatredı da var ve 175 puan.
Şu an ise 180 puan, breath weapona puan veriyorsun (Carnasourun bir sürü puan olduğunu 7 move u olmasına rağmen swiftstrideı parayla aldığını söyleyim.) ve Regeni anlık değil Her tur. Hala Handlerları var (bu arada handler kuralı şöyle işliyor Hydra toughnesına armor saveine woundlama saveleme işlemi yapıyorsun hatta ward save vb atıyorsun, üstüne 5+'ya Meğersem bu wound Handler öldürmüş diyorsun) ve "Special slot". Rare slota eğlenceli şeyler koymuşlardır (Kraken, medusa ??, ) 2yerine 4 tane Hydra alın diye sanırım.
Hydra puanına gelmiş.
Bu arada Hem Asf Hem de hatred üzerine bir martial prowles (gerçi sanırım bu army wide değil) fazla bir rumour gibi ben pek inanmadım. Yine de Savage orc big'unları delete eden üniteyi kim süpürecek bilmiyorum.

top. taş. ver 200 puan hidraya 1. turn de ölsün. top bildiğin sniper abi. hepimiz biliyoruz. taşta geldimi gelio. senle oynadığımız final maçını hatırla. bu hidraya 200 puan vermektense artık allırınm 40 tane witc elf yada 35 tane executioner hem topa taşa daha 1 turn de yok olmaz hemde bişliler yapma şansı olur.

ayrıca neden takıldınız o üniteye? bu rumourlara göre onu yapabilecek tek bir ünite var executionerlar. ws5 great wepaon s6 killing blow. asf/ hatred ve 1 ler reeroll  gelince bu ünite çıldırır gerçekten.

 ama istediğin kadar s3 üniteye T4' e karşı reroll to wound ver hikaye bence. bütün ünitelerin horde olcak, hepsi corsair gibi witch elf gibi (ki bu 2 ünitenin WS4) 3-4 atak yapcakki onların bile işi zor. şu orc ünitesinin ile spearmenleri çarpıştıralım kim kimi siliyor görelim.

horde+frenzy+ caouldron+1 atak  30 corsair yapar 60 atak.  4+ ya reroll lu 45 hit. 5+ ya reroll lu 25 wound veridi. orclarda 5+ armour 6+ invul var. bunuda yapınca geriye kaldı 14 wound. :). yani kimseyi buharlaştıramaz. ama combata ortak olur.

 bide geri dönüşünü hesaplayalım.

horde+ frenzy + AHW  16 WS5 orc 36 atak yapar 24  hit. ilk rounnda s5 ler 2 + wound 20 wound. no AS.

sonuç bu.

dediğim gibi ancak combata ortak olabilirler. ki buda corsair işi ile. spearların hiç şansı yok. witch elfler inde corsairlardan daha iyi işi çıkarması biraz zor. poison ı hesap etmek gerek üşendim şimdi. :)

ama exectionerlar most broken olur .

tabi belkide boşuna yazdım bu kadar şeyi bunlar rumour.


 
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 25, 2013, 11:17:28 ÖS
bişiler geldikçe yazıyorum.. ama rumor bunlar:

It will have a +5 Ward for the Unit its placed inside. It also gives Frenzy (Rage or what ever it is in english) if the Unit already has it, they will get 2 attackes instead of one.
It also gives something in a range of 6" around the CoB. But forgot what it is sorry.

The Hydra btw lost its Regeneration. Has the ability to get Lifepoints back. It has d3 attacks + 1 attack for each lifepoint and will cost 160 points. (Without breath)

The Medusa will have an ability to force Initative tests with models in base contact. And it has Killing blow as a Range attack. I think it was 3 Attacks.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 26, 2013, 02:19:02 ÖS
Black Guard are ItP, ASF, Eternal hatred, Stubbord, Murderess prowess
Stats are 5, 5, 4, 3, 3, 1, 6, 2, 9

War Hydra is 180 points including fiery roar. Interesting the WD description talks about a lashing tail and poisoned tipped claws (possible upgrades IMO). The WD describes the War Hydra being able to regain wounds during the game, and then goes on to say its like an improved regeneration rule.

Dreadspears are 9ppm with Shield and spear, whilst rptxbows are 12ppm.

All Dark Elves all have ASF, Hatred (High Elves), and murderess prowess special rules

Witchelves also have Frenzy, and Poisoned attacks ontop of ASF, Hatred (HE) and MP.
The frenzy is increased to +2 attacks with the CoB apparently (unconfirmed)

The CoB also magnifies murderous prowess - reroll all failed to wound rolls instead of just 1's

A High Beastlord has the ability to boost nearby monster units. Unsure of how. Presumably you can still get a beastlord hero as the High beastlord is a lord option.

The Medusa can be taken on a mount (bloodwrack throne) or on foot (er tail)
On foot it is 90ppm and is selected from the rare option, has some sort of shooting attack with kb

I am surprised and happy to see the return of points values in WD battle reports 

Edit: Hellbron is included in the CoB model. Yes Plastic Hellbron, alongside a Bloodwrack Medussa, and a Hag...
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 26, 2013, 02:21:12 ÖS

To clear things up. The Hydra will have 5 Lifepoints. And as far i remember she rolls a d6 for every Life missing. Youll get one back on a 4+. (would be interesting to know in what phase you roll that)
Thats cool and bad in my opinion. Its cool to heal the Hydra up. Its bad that a Cannon can just kill it with one shot much more easy then with a Regeneration roll.

And yes its: 3 Attacks (or 1d3) plus the lifes he has. Max. 5.

Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Eylül 26, 2013, 03:10:26 ÖS

horde+frenzy+ caouldron+1 atak  30 corsair yapar 60 atak.  4+ ya reroll lu 45 hit. 5+ ya reroll lu 25 wound veridi. orclarda 5+ armour 6+ invul var. bunuda yapınca geriye kaldı 14 wound. :). yani kimseyi buharlaştıramaz. ama combata ortak olur.

 bide geri dönüşünü hesaplayalım.

horde+ frenzy + AHW  16 WS5 orc 36 atak yapar 24  hit. ilk rounnda s5 ler 2 + wound 20 wound. no AS.


Savage orclarda AS yok ve Ws5 değil 4 ;)

yani dark elf tarafı ortalamada 14 değil 21 wound veriyor... geriye dönüşte... (21 kişi öldükten sonra 16 kişi atak yapıyor diyelim 24 önden, 8 secondrank attack) 32 atak, 16 hit, 13.3 wound, no As... tabi caldoron hala 6+ ward vermiyorsa... :)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Ruhi - Eylül 26, 2013, 03:28:21 ÖS
Dark elf, Orc öldürüyor falan.. süper:

(http://kulesakinleri.org/main/gallery/2_26_09_13_3_27_01.png)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 26, 2013, 03:37:13 ÖS

horde+frenzy+ caouldron+1 atak  30 corsair yapar 60 atak.  4+ ya reroll lu 45 hit. 5+ ya reroll lu 25 wound veridi. orclarda 5+ armour 6+ invul var. bunuda yapınca geriye kaldı 14 wound. :). yani kimseyi buharlaştıramaz. ama combata ortak olur.

 bide geri dönüşünü hesaplayalım.

horde+ frenzy + AHW  16 WS5 orc 36 atak yapar 24  hit. ilk rounnda s5 ler 2 + wound 20 wound. no AS.


Savage orclarda AS yok ve Ws5 değil 4 ;)

yani dark elf tarafı ortalamada 14 değil 21 wound veriyor... geriye dönüşte... (21 kişi öldükten sonra 16 kişi atak yapıyor diyelim 24 önden, 8 secondrank attack) 32 atak, 16 hit, 13.3 wound, no As... tabi caldoron hala 6+ ward vermiyorsa... :)

Abi sobigbuns vardi ya ona baktim ben army builderdan. Oyle yaziyordu.

Neyse bu arada son yazdiklarimla cauldein kurallari degisti: uniteye girince 5+ ward veriyormus. İsler degisir tabi simdi. Su signiture spell s4 yaparsa uniteyi wound sayisida artar hakkaten.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Deeyo - Eylül 26, 2013, 05:21:00 ÖS
bir de SOBiguns kurulumunda içine tüm üniteye 5+ ward veren bir büyücü konuluyor.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Eylül 26, 2013, 05:43:27 ÖS
bir de SOBiguns kurulumunda içine tüm üniteye 5+ ward veren bir büyücü konuluyor.
Evet... Ws10,T5,3W,5+ Ward Save bir grate shaman... ama hani O olmadan dahi Savage Orc ünitesi ciddi oyundaki en dövücü horde ünitelerden birisi... (aynı sebepten Couldron of Blood'un ward save'ini de hesaba katmadım zaten ;))
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 26, 2013, 05:57:19 ÖS
abi semih önemli olduğundan değil ama merak ettim.

şu orcaların kurallarını ben tam bilmiyorum.

math hammernı tam yapabilrimisin. SObiguns örneği var rumor da.

30 corsiar vs 30 orc horde formation.

 
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Eylül 26, 2013, 06:56:52 ÖS
ilk round öce DE vurur, ön sıradan 20+(iki arka sıradan 20) toplam 40 Atak...
1/2 + 1/2 x 1/2 ihtimalle (%75) hit, (ASF) 30 hit...
2/6 + 1/ x 2/6 ihtimalle (%39) wound, 11,7 wound...
5/6 ihitmalle  (%83)  save atılamaz, 9,7 wound

Savage orc bigunz dan 8 kişi dokunabilir, (24 ön sıra, 8 arka sıra) 32 Atak...
1/2 ihtimalle vurular (%50) 16 hit...
5/6 ihtimalle (%83) wound, 13,3 wound
ilk round armour save atılamaz 13,3 wound...


2. round...

ön sıradan 20, arka sıradan 7 atak (27 atak) yaparlar ve aynı işlemlerle 6,5 ork öldürüler...

Savage orklar için,

ön sıradan 24 atak, arka sıradan 3 atak (27 atak) yaparlar,
%50 vurular 13,5 hit, %66 yaralarlar 8,91 wound, 7,5 wound verirler (Corsair Armour save ini bilemiyorum ama sanırım 5+)

3. round
Ön sıradan 18 atak, 4 ork daha ölür
Orklar için; 7 Dark elf daha ölür...

hani sen ilk mat hammerinda 60 atak yaptırmışsın Darkelflere ya bende sadece senin hesabından 5+ AS'i çıkarmıştım :)


Bu demektir ki savaş raporunda başka bir değişken daha girmiş işin içine yada dark elf oyuncusu zar konusunda hille yapmış :D :D :D
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Eylül 30, 2013, 12:26:37 ÖS
valla yeni modeller cidden cok guzeller
http://lkhero.blogspot.com/2013/09/new-dark-elves-from-book.html (http://lkhero.blogspot.com/2013/09/new-dark-elves-from-book.html)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Eylül 30, 2013, 08:37:08 ÖS
Update of the RULE RUMOURS COMPENDIUM
(edited with Warseer's zhangyi compiled here http://lkhero.blogspot.fr/2013/09/new-d ... -book.html
and here: http://plastickrak.blogspot.co.nz/2013/ ... eaked.html)


Army Wide Rules:
All Dark Elves (but not mounts/monsters/aliens...) have the following special rules:
- ASF (every elf)
– Hatred against HE
- murderous prowess allows Dark Elves to re-roll 1′s to wound in melee.

Magic: Dark Elf have access to all eight lores now!
HEKARTIS BLESSING: +1 to Cast Dark Magic
- attribute spiteful conjuration and does extra wounds to enemies that have spells cast on them. Target takes 2d6 s1 AP hits if roll doubles while casting and 3d6 if triples are rolled.
- Signature 1 PoD goes off on a 8+ and grants own unit +1 strength till own next magic phase. Gain D3 power dice but if you gain 3 power dice this way the wizard suffers a wound with no saves allowed.
- Signature 2 Doombolt 12+ MM 18” 2D6 S5, or 24+ for 4D6 S5.
- Spell 1 Chillwind 5+ MM 24” 2D6 S2, if wounds, -1 BS till own next magic phase.
- Spell 2 WoP 9+ hex 24”–D3 to WS and BS till own next magic phase. Or 12+ for –D3 S and I too.
- Spell 3 Bladewind 9+ 24”, all models test WS or get S4 AP.
- Spell 4 Shroud of Despair 10+ all units within 12” lose Hold your Ground & Inspiring presence till own next magic phase. If fail Ld, gets -1 Ld till own next magic phase.
- Spell 5 Soul stealer 11+ small template direct damage at 18”, scatters, S2 no armour. For each wound, 4+ on D6 grows one wound to caster, max 10. Or 36” for 14+.
- Spell 6 Arnzipal’s Black Horror 15+ vortex, move proportionate to wizard’s level. S test or die, ward save allowed. 25+ for large template.

Lords and Heroes:
Dreadlord 70 slv - can ride dragon - can use SDC
Heroes can ride Manicore - can use SDC

DE Sorceress 92 1/2 slv Lvl3, 40 slv Lvl1

Black Arc Fleetmaster. Lord. The fleetmaster is 77 1/2 slv with stats of 566433739. He has two hand weapons, light armour and a sea dragon cloak. He can take 50 points of magic items and has a special rule called "show no weakness" that means if he's fighting in a challenge or killed a character and is still alive, the unit he is with becomes unbreakable till the end of that turn!

Beastmaster Lord Level Character which costs 150 slv, must take either a manticore or Scourgerunner chariot, which are included in the points. His stats are 577433839 and is equipped with a spear, light armour and a sea dragon cloak. He can take 100 points of magic items and has a special rule called "beastslaver" which means at the start of each of your turns, you can choose a friendly monster within 3'', and that monster will get +D3 attacks until the start of your next turn. (Mentioned once a Flying Monster Box (Wrath) plastic x 1 + Option PE, Beastmaster, Sorceress)

Corsair characters, Executioner character from King of the Executioners Blister, Black Guard character: no news.

Witch Elf character Blister Priestess of Khaine, New type of witch hag char which has an item to give +1 attack to unit and +2 if the unit has frenzy already – With COB and potion, 305 ppm.
- hag can take 50pts magic weapon (only weapon)

Assassins - 45 slv with poison attack. Counts as hero.
They can get an additional hand weapon or a handbow. They have access to up to 50 points of magic items and also have the option to upgrade to one of three special poisons. One gives +1 to wound, one gives killing blow, and the other causes LD-1 for the rest of the game on a successful to wound roll.
- assassins have access to 50pts magic items except armour.

Same special characters as before.

Malekith 260 slv on foot. Not much change to his rules, now the circlet grants him an bonus dice if failed his casting/dispelling attempts once per magic phase.

Malus - he has been changed slightly, now the daemon gives him +1 to WS,S,T,I and frenzy. Any to hit roll of 1 hits a friendly model in base contact.

Kouran 90 slv hero, stats of 596432739 and if he joins a unit of Black Guard they become unbreakable. He has a magic weapon called Crimson Death which grants +2 strength, and has a 5+ armour save from the Armour of Grief, which also creates a strength 5 hit against his attacker if he is hit.

Tullaris 77 1/2 slv hero, stats 566432739. When he joins a unit of Executioners, they become frenzied. He has a magic great weapon which is called the First Draich. It gives him improved (5+) Killing Blow special rule.

Lokhir, 117 1/2 slv, has "show no weakness" rule like the fleetmaster. Daring leap means if he is not in a challenge, he can direct his attack to any character that is in the same fight, even if he does not have base contact. Merciless slaver means if an enemy unit breaks from a fight including him, all panic tests caused by the break suffer -1LD. Red blades is a pair which give him reroll failed rolls to wound, and Kraken Helm gives him +1AS, regeneration and terror. he is 566432739

Mounts:

Black Dragon at 150 slv. Dreadlord with Heavy Armour and a Shield on a Black Dragon costs 449 points.

Manticore still there, probably cheaper.

Cauldrons of Blood still come out of Hero slots and look to have increased in points. The Death Hag on Cauldron is up to 305 points
-   chariot which may march and can join units.
- 5W, 5T
- 4++ for the COB itself
- 6++ (5++ in case of witchelves or DH) for the Unit it is placed inside.
-   all units 6" around the CoB reroll woundings
-   one of their powers allows a unit to re-roll to wound.
-   bound spell for frenzy, if the Unit already has it, they will get 2 attacks instead of one.


Magic items:
-   Hydra Blade 50 slv, D6+1 attacks, Ldtest at -2, if fails, gets -5 to WS but gains heroic KB.
-   Chillblade 25 slv, autowound, if unsaved wound, T test or loses 3A (1 minimum) till next CC phase.
-   B. dragon egg 25 slv. one use, S6, T6, and S2 breath with no armour save.
-   Cloak of Twilight 25 slv. 3++ against shooting & spells. KB and D3 multiple wounds in 1st round of CC.
-   Black Amulet 30 slv. 4++. If saves during a challenge, inflicts 1 wound to opponent, no armour save.
-   RoH 25 slv. MR(3). Spells cast within 6” miscasts on double 1 & double 6. Wording is ambiguous to tell whether it is the wizard or the target at 6”, although target is not unlikely.
-   BoN 50 slv. Unbreakable. HE Shadow warriors within 12” are unbreakable, too.
-   Gem of spite, 17 ½ slv. Arcane. If miscast, all enemy wizards within 12” suffer S6 or lose a DD.
-   Sac dagger 12 ½ slv. Arcane. (kill one model and get 50% chances of new PD, - repeat as many times as you wish until you get the new PD).
-   ToFurion 12 ½ slv. Arcane. Pick up one spell rather than random (Dark Magic only).

Loss of Hydra banner, loss of SSS. No PoK.

-   Destroyer magic banner 45pts did not show up.


Khaine blessings are confirmed.
Now assasin and Death Hags use different things, former is 3 kinds of poison, latter is 3 kinds of gift. They can only take one from the three. Shadowblade and Hellebron have all 3 kinds at the same time.
poison for Assassins:
- black lotus: for each unsaved wound suffered by the character, he gets a cumulative -1LD
- dark venom: KB
- manbane: +1 bonus to wound rolls
gift of Khaine for Death Hags:
- cry of war: cause fear, and all fear test made by the enemy unit in base contact with the hag suffer -3LD
- rune of khaine: this model gains +D3 attacks
- witchbrew: she and her unit get frenzy. If they already have frenzy, they become super-frenzy with +2A, but the unit suffer -3LD when testing not to charge.
(note: all command groups are 5 slv each, as usual now)

Core:

Spear Elves –4 1/2 slv per model with auto-Shield - A single spear unit can take 25pts banner

Sword Elves – 4 1/2 slv per model with auto-shield, nothing special - A single sword unit can take 25pts banner

Crossbow Elves – 6 slv per model, +1 for shields. Normal Repeater Crossbows remain the same. A single RXB unit can take 25pts banner

Witch Elves - 5 1/2 slv per model, can also take magical banners –
-   have Frenzy, and Poisoned attacks on top of ASF, Hatred (HE) and MP.
The frenzy is increased to +2 attacks with the CoB
-   I6
- there's no "khainites" rule now. you can freely mix, but one more thing should be care. If you take a character other than death hag or hellebron or assasins (including shadow blades) into the witches, at the end of each of your turns you have to roll a D6. 4+ means nothing, but 1-3 your character suffers D6 s3 hits by mad women. It's called madness of khaine.

Dark Riders (seems still core)
-   8 slv per model with light armour. 1pts for shield, 3pts for crossbow.
-   DR can have both light armour and shield without losting fast cavalry.

Corsairs (confirmed core) 4 1/2 slv per model, 10+
-   stats unchanged. A single corsair unit can take 25pts banner.
- +1 slv for AHW or +1 slv for AHW. It seems that either one is mandatory for one unit (half a sentence is missing).
-   SDC is now a 5+ scaly skin
-   handbow becomes 12'', no other change


Special:

Harpies - 7 1/2 slv and do not have any special rule except for fly.

Hydra 80 slv before BW.
- M6 WS4 BS4 S5 T5 W5 I2 A(3+remaining wounds) Ld6, 4+AS,
- + 10 slv for flame strength 4 fiery roar breath attack
- + 10 slv for a 8'' shooting with multiple shots=remaining wounds, s=remaining wounds.
- A is equal to number of remaining wounds +3 (previously mentioned +d3, and Max 5).
- Lost regen, Can get wounds back: at the end of your phase (your turn only) if it still alive, roll the number of dice equals the lost wounds. every 4+ it regain a wound.
- Lacking in AB: monster and handler rules. Not mentioned as a sea creature.

Cold one Knights 15 slv - WS5 M7 A1 I6 S4 L9
- Cold ones have two attacks S4, they don’t have the lizardman’s cold one rule. The CO don’t have the army-wide rule.

Cold one Chariots - Cold ones have two attacks, unchanged otherwise.

Executioners - 6 slv per model
- ASF + ASL = Striking on Initiative - Still S4
- Keep KB, do NOT Inflict D3 Wounds

Shades – 8 slv per model, will keep models as they are now.
-   hand weapon and repeater crossbow, no armour. u can take great weapon or two hand weapons by 2pts/per model.

Scroungerunner , Special - Pulled by horses
-   The new Scourgerunner chariot with harpoon launcher costs 75 slv. It has a profile of S4 T4 W4 with a 5+AS, M9, and two crew with spear and repeater crossbow. It has a harpoon launcher, which is like a bolt thrower but more powerful. It has S7, 24'' range, and cause D3 wounds, however if a monster suffers any wounds from it, the monster will be dragged D6'' directly towards the chariot. If the D6 roll is greater than 3, the monster will suffer an additional wound with no armour save allowed.

Black Guard (Special or Rare?) - 7 1/2 slv per model
-    ItP, Stubborn, Eternal hatred to all enemies, that means reroll all failed rolls to hit every round.
-   Stats are 5, 5, 4, 3, 3, 1, 6, 2, 9

Reaper bolt throwers: 35 slv, special, RBT is one per slot, but you can take four of them.
- S7 has been mentioned but it may be a confusion with Scroungerunner


Rare:

Warlocks (Rare) ride horse, with 1 close combat weapon
Warlocks are fast cavalry in the rare slot with stats of 544431528. They are 12 1/2 slv per model and ride Dark Steeds. They are only equipped with hand weapons, but have a 4+ ward save except for wounds caused by models with the mark of Slaanesh or are daemons of Slaanesh. They are considered to be a level 2 wizard which is used like Pink Horrors. They get +1 to cast for each extra rank except for the first, to a maximum of +3. They know two spells. One is doombolt from the Dark Elves deck, and the other is Soulblight from the lore of Death!
- Fluff: warlocks have been cursed by Malekith, if they dont find and kill the innocence, their souls will be taken by Slaanesh.

Kharybdyss (Kraken) 80 slv
- M6 WS5 BS0 S7 T5 W5 I4 A5 Ld6, 4+AS. If all attacks hit, it deals an additional d6 s7 attacks.
- Scaly skin, Terror and reroll successful LD for those in base contact (abyssal howl).
- poison
- Lacking in AB: monster and handler rules. Not mentioned as a sea creature.

Sisters of Slaughter:
- 7 1/2 slv per model, with shield and hand weapon
- 564331629 and a 4++ ward (only in close combat).
- every close combat phase it can choose an enemy unit in base contact. they lose parry and rank bonus in combat result.(still can steadfast). if any enemy model in base contact with them have highter WS or S(before weapon matters), they get +1 to hit and wound rolls.- can have a magic banner up to 50pts.
- They are not Khainites, they're arena fighters.

Medusa 45 slv,
- either on the bloodthrone (Bloodwrack Shrine), or on foot (er, tail) on 50x50 base.
- models in base contact suffer a S4 hit with killing blow no amour save if they fail an I test
- monstrous infantry S4 T4 3 Attacks.
- Bloodwrack Shrine is a chariot which may march and can join units.
- B. shrine (aura of agony) gives +1Ld to unist of this AB, -1Ld to everthing else at 6”.
- Bloodwrack Medusas have a 4 shot s4 shooting attack wirh KB called Bloodwrack Stare
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Azactoth - Ekim 01, 2013, 08:49:17 ÖÖ
Kharybdyss gerçekten korkunç olmuş... Ws5 ile  potansiyel 17 S7 atak horde üniteler için bile tek başına sorun yaratabilir gibi duruyor.. Hayırlısı olsun :)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Deeyo - Ekim 01, 2013, 10:26:06 ÖÖ
abi ben biraz kıskanıyorum,
lizardmen kitabını hızlı çıkarttıklarından orjinal 3 ünite koymuşlar birisi tamamen boşta. Farklı hero tipi bile yok iken dark elflerde bir sürü farklı şey var.
talihsizlik...
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Ekim 01, 2013, 10:30:01 ÖÖ
Bu sanirim tamamen populerite ile ilgili. Gerci hangi ordudan daha cok var bilmiyorum ama...
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Ekim 04, 2013, 02:48:55 ÖÖ
yaw bu hatred re-roll to hit veriyor değil mi?

yani ben dark elf ile savaşırken ikimizde asf vuracağız, ama dark elf bana karşı re-rollayacak?

birde bu adamlar to wound'da 1leri rerolları vardı sanki?
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Ekim 04, 2013, 02:51:58 ÖÖ
Oha..öh...pehh...oynamam ki
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Ekim 04, 2013, 08:39:40 ÖÖ
içinde 40 witch elf, 36 executioner olan dark elf var satılık.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Ekim 05, 2013, 06:44:41 ÖÖ
Army Wide Rules:
All Dark Elves (but not mounts/monsters/aliens...) have the following special rules:
- ASF (every elf)
– Hatred against HE
- murderous prowess allows Dark Elves to re-roll 1′s to wound in melee.

Magic: Dark Elf have access to all eight lores now!
HEKARTIS BLESSING: +1 to Cast Dark Magic
- attribute spiteful conjuration and does extra wounds to enemies that have spells cast on them. Target takes 2d6 s1 AP hits if roll doubles while casting and 3d6 if triples are rolled.
- Signature 1 PoD goes off on a 8+ and grants own unit +1 strength till own next magic phase. Gain D3 power dice but if you gain 3 power dice this way the wizard suffers a wound with no saves allowed, you still can take regen and ward saves against the wound suffered.
- Signature 2 Doombolt 12+ MM 18” 2D6 S5, or 24+ for 4D6 S5.
- Spell 1 Chillwind 5+ MM 24” 2D6 S2, if wounds, -1 BS till own next magic phase.
- Spell 2 WoP 9+ hex 24”–D3 to WS and BS till own next magic phase. Or 12+ for –D3 S and I too.
- Spell 3 Bladewind 9+ 24”, all models test WS or get S4 AP.
- Spell 4 Shroud of Despair 10+ all units within 12” lose Hold your Ground & Inspiring presence (<=> general & BSB) till own next magic phase. If fail Ld, gets -1 Ld till own next magic phase.
- Spell 5 Soul stealer 11+ small template direct damage at 18”, scatters, S2 no armour. For each wound, 4+ on D6 grows one wound to caster, max 10. Or 36” for 14+.
- Spell 6 Arnzipal’s Black Horror 15+ vortex, move proportionate to wizard’s level. S test or die, ward save allowed. 25+ for large template.

Magic items:
- Hydra Blade 100pts, D6+1 attacks, Ldtest at -2, if fails, gets -5 to WS but gains heroic KB.
- Chillblade 50pts, autowound, if unsaved wound, T test or loses 3A (1 minimum) till next CC phase.
- B. dragon egg 50pts. one use, S6, T6, and S2 breath with no armour save.
- Cloak of Twilight 50pts. 3++ against shooting & spells. KB and D3 multiple wounds in 1st round of CC.
- Black Amulet 60pts 4++. If saves during a challenge, inflicts 1 wound to opponent, no armour save.
- RoH 50pts. MR(3). Spells cast within 6” miscasts on double 1 & double 6. Wording is ambiguous to tell whether it is the wizard or the target at 6”, although target is not unlikely.
- BoN 100pts. Unbreakable. HE Shadow warriors within 12” are unbreakable, too.
- Gem of spite, 35pts. Arcane. If miscast, all enemy wizards within 12” suffer S6 or lose a DD.
- Sac dagger 25pts. Arcane. (kill one model and get 50% chances of new PD, - repeat as many times as you wish until you get the new PD).
- ToFurion 25pts. Arcane. Pick up one spell rather than random (Dark Magic only).

Loss of Hydra banner, loss of SSS. No PoK. No more FF.


Khaine blessings are confirmed.
Now assasin and Death Hags use different things, former is 3 kinds of poison, latter is 3 kinds of gift. They can only take one from the three. Shadowblade and Hellebron have all 3 kinds at the same time.
poison for Assassins:
- black lotus (15pts): for each unsaved wound suffered by the character, he gets a cumulative -1LD - include ranged
- dark venom (20 pts): KB
- manbane (20 pts): +1 bonus to wound rolls
gift of Khaine for Death Hags:
- cry of war: cause fear, and all fear test made by the enemy unit in base contact with the hag suffer -3LD
- rune of khaine: this model gains +D3 attacks
- witchbrew (30 pts): she and her unit get frenzy. If they already have frenzy, they become super-frenzy with +2A, but the unit suffer -3LD when testing not to charge. This works on any unit the WE has joined.

Lords and Heroes:
Dreadlord 140pts - can ride dragon - can use SDC

Heroes 75pts can ride Manticore - can use SDC
- a Master with Heavy Armor, Shield, Dragon Sea Cloak is 82pts (107pts if BSB on foot)
- Master can be BSB, and can take any mount and still be BSB
Master can ride Dark Steed, Cold One, Dark pegasus, Manticore or CoC.

DE Sorceress 185pts Lvl3, 80pts Lvl1
- an ride DS/CO/pegasus, and, for Lvl3/4, manti & dragons
- no longer able to cast more than 6 dice.

Black Arc Fleetmaster. Lord.
- The fleetmaster is 155pts with stats of 566433739.
- He has two hand weapons, light armour and a sea dragon cloak.
- (Dreadlord with the same base loadout as Fleetmaster would be 4 points cheaper, and get 1ws, 1i, 1a, and 1ld better).
- He can take 50 points of magic items.
- He has a special rule called "show no weakness" that means if he's fighting in a challenge or killed a character and is still alive, the unit he is with becomes unbreakable till the end of that turn!

High Beastmaster Lord Level Character which costs 300pts,
- must take either a manticore or Scourgerunner chariot, which are included in the points.
- His stats are 577433839 and is equipped with a spear, light armour and a sea dragon cloak. No other option.
- He can take 100 points of magic items and has a special rule called "beastslaver" which means at the start of each of your turns, you can choose a friendly monster within 3'', and that monster will get +D3 attacks until the start of your next turn. (Mentioned once a Flying Monster Box (Wrath) plastic x 1 + Option PE, Beastmaster, Sorceress)

Death Hag 85pts "naked" hero.
- can take 50pts magic weapon (only weapon)
- can become BSB, even with COB.

Assassins - 90pts with poison attack. Counts as hero.
- Stats 5994321038, ItP, a killer not a leader (cant be general, unit cant use his Ld)
- (may hide in unit, can be revealed at beginning of your movment or in any CC phase)
They start with hand weapon and thrown weapons. They can upgrade to additional hand weapon (2) or handbow (5). They have access to up to 50 points of magic items and also have the option to upgrade to one of three special poisons. One gives +1 to wound, one gives killing blow, and the other causes LD-1 for the rest of the game on a successful to wound roll.
- assassins have access to 50pts magic items except armour. Rending stars are now "Thrown weapons" under BRB equipment.

Same special characters as before.

Malekith 510pts on foot.
- Not much change to his rules, now the circlet grants him an bonus dice if failed his casting/dispelling attempts once per magic phase. GW: He is an accomplished sorcerer and is all but immune to mundane weapons.
- 5 8 7 5 4 3 8 4 10, Level 4 Wizard, Dark Magic only
- Absolute Power: Inspiring presence is 18" (24" if on a dragon)
- Destroyer (Magic Weapon): If he hits an opponent with a magic item that is still active and useable, one randomly determined item is destroyed on 4+ (once per close combat phase). In addition if a Wizard is wounded by malekith they lose a wizard level on a 4+ (once per close combat phase)
- Armour of Midnight: Magic Armour, grants a 5+ armour save, as well as a 2+ ward against all non-magical attacks. If Malekith suffers am unsaved wound from an attack that has the Killing Blow or Multiple Wounds special rules, he will only suffer a single wound.
- Supreme Spellshield: Magic Armour, Shield Grants Spell Resistance (2) special rule. If Malekith is ever the target of an enemy spell that he succesfully dispels, the caster's unit immediately suffers D6 magical strwength 6 hits.
- Circlet of Iron: Once per magic phase (yours and your opponents'), Malekith can use the circlet of iron to add a single bonus dice to any of his failed casting or dispel attempts. This bonus dice can contribute to irressistable force (and a miscast).

Morathi. 375pts
- GW: Morathi has access to all the spells in the Lore of Dark Magic and is a useful addition to your Dark Elf army. She is able to unleash a freezing wind against your foes, or drag their troops into one of the infernal regions. Should any of your enemies get close to her, then while they're stood agape at her beauty, she'll literally steal hearts and leave them as a bloodied mess.
- 5 5 4 3 3 3 6 3 10 / / 8 4 0 4 4 3 4 3 6
- Level 4 Wizard, picks spells from Death, Shadow and Dark - she can generate all her spells from the same lore, or from two or more of the above lores in any combination. Declare how many spells she will generate from each lore before spells are generated.
- ASF, Fly, hatred (high elves), Hekarti's Blessing, Impale Attack, Murderous prowess
- Enchanting Beauty: Any model, friend or foe, in base contact with Morathi at the start of each round of close combat must pass a leadership test or suffer a -5 penalty to their weapon skill (to a minimum of 1) until the end of the round. This does not affect hits that do not roll to hit, nor does it affect Immune to Psychology models.
- First Sorceress: Morathi adds +d3 to all her casting attempts (cumulative with Hekarti's Blessing in regards to Dark magic)
- Thousand and One Dark Blessings: 4+ Ward MR(2)
- Heartrender and the Darksword: Magic weapon, paired weapons, Killing Blow, +2 S when charging, every wound caused on a monster or character permanently reduce their A, S and T with 1.

Hellebron 310pts
- She now has paired weapons.
- all 1's to hit ->her<- 1="" a="" every="" for="" hit="" makes="" opponent="" p="" rolled="" s4="" suffer="" that="">- Any spells that directly target her unit you have a +4 to dispel on.
- She got 7-9 str 10 attack with rerolls to hit and to wound (unless the target got t9 or 10),
- cause fear at a minus 3 leadership
- makes her unit frenzy.
- and she grants a +4 bonus to dispel aagainst any spell targetted at her or her unit.

Shadowblade. 245 pts
- GW: Able to hide within regiments on the battle field, and even move between them, no opponent can predict when or where he will strike.
- Dance of Doom: 5+ ward save
- Master of Disguise: can deploy using the Hidden special rule. He can change which unit he is hiding in at the start of any movement or close combat phase. If an opponent has an ability that forces you state that there are hidden models within a unit, you only need to say that Shadowblade is hiding within a unit, but not which unit he is currently within.
- Has the 3 poisons
- Heart of Woe: Enchanted item. if he is slain, centre the small template over him before taking the model. Every model touched by the template takes a S3 hit.
- Potion of Diabolic Strength: Enchanted item. One use only. At the start of any player's close combat phase, after revealing the assassins, he gets +4 strength until the end of the turn.

Malus - he has been upgraded to dreadlord (3 wounds).
- now the daemon gives him +1 to WS,S,T,I and frenzy. Any to hit roll of 1 hits a friendly model in base contact.
- Still removes stupidity from CO.

Kouran 180ps hero, stats of 596432739 and if he joins a unit of Black Guard they become unbreakable. He has a magic weapon called Crimson Death which grants +2 strength, and has a 5+ armour save from the Armour of Grief, which also creates a strength 5 hit against his attacker if he is hit.

Tullaris 155pts hero, stats 566432739. When he joins a unit of Executioners, they become frenzied. He has a magic great weapon which is called the First Draich. It gives him improved (5+) Killing Blow special rule.

Lokhir, 235pts slv,
- has "show no weakness" rule like the fleetmaster.
- Daring leap means if he is not in a challenge, he can direct his attack to any character that is in the same fight, even if he does not have base contact.
- Merciless slaver means if an enemy unit breaks from a fight including him, all panic tests caused by the break suffer -1LD.
- Red blades is a pair which give him reroll failed rolls to wound, and Kraken Helm gives him +1AS, regeneration and terror.
- He is 566432739 hero.

Note: Rumoured blisters for Corsair character, Executioner character, Black Guard character must be Tullaris, Kouran & new generic peg leg corsair character.


Mounts:

Black Dragon at 300pts. Dreadlord with Heavy Armour and a Shield on a Black Dragon costs 449 points.
- GW: riders of these gigantic beasts are the Dreadlords and Sorceresses of Naggaroth

Manticore 150pts.
- 6 5 - 5 5 4 5 4 5
- heroes can ride them. GW: steeds for the lords of Naggaroth. Beastmasters often ride these majestic beasts themselves.
- Flying and Killing Blow, large target and terror.
- uncontrollable: at the start of each friendly turn, take a Ld test. If failed, it gets frenzy till the start of the next turn.
- upgrade 20pts: iron hard skin = Scaly Skin 4+
- upgrade 25pts: Blind Rage (+d3 attacks, but opponents have +1 to hit the manticore).

Dark Pegasus. - 50 pts
- sorc can ride them.
- 8 3 0 4 4 3 4 2 6 (Sulephet got +1 WS and +1 A)

Cold One. - Still stupid.

Cold one chariot for 120 pts, for MAsters & Dreadlords.

Dark Steed. - Dark Elf Steeds have the special rule: fast cavalry. M9.

Cauldrons of Blood still come out of Hero slots. Naked DH + Cauldron 275p.
- chariot which can join units, but needs not to. The need to be placed in the centre of the front rank is the only requirement.
- classed as a chariot so d6 st6 impact hits. Large target.
- M5, can march, 5W, 5T, not a large unit
- 4++ for the COB itself
- 6++ (5++ in case of witchelves or DH) for the Unit it is placed inside.
- Strength of Khaine: Friendly models with the murderous prowess special rule in units within 6" of the Cauldron of Blood re-roll all failed to wound rolls." (yes models not units) (it does not specify that it must be in melee, so RAW, it applies to magic and shooting too - but MP specifies only in melee, so RAI, the COB should not work for magic & shooting).
- Fury of Khaine, bound spell 3+: Frenzy special rule to one unit within 12" (grants +1A to alread frenzied units, not cumulative with witchbrew)
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Ekim 06, 2013, 03:57:58 ÖS
ben uzuldum yaw kurallar boyle olduysa...adamlar hem to hitleri reroll llayayacak bana karsi
hem woundlarda 1leride rerolluyor. fluff olarak cc de boyle eziliyor olmak beni mutsuz etti.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Ekim 07, 2013, 02:22:18 ÖS
sen en azindan ayni anda vuruyorsun, ayni anda vuramayanlar da var  :D buyulu esyalari da muhtesemmis bu arada, DE oyuncularinin masaya nasil bir ordu koyacaklarini gormeyi merakla bekliyorum
Başlık: Ynt: Dark elf dedikoduları
Gönderen: tulmir - Ekim 13, 2013, 09:30:38 ÖÖ
Dark Elf kitabi
https://www.dropbox.com/s/cl8o4iyxrzpkyju/Dark%20Elves%208th.pdf
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Ekim 13, 2013, 01:41:56 ÖS
ayıp etmişler.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: Öz highlore - Ekim 13, 2013, 01:44:12 ÖS
ayıp etmişler.

Bune yaw...9 puan spear bana karşı hem rerollu hemde to woundda 1leri rerolluyor. Çok ciddi soğudum şuan oyundan.
Başlık: Ynt: Dark elf dedikoduları
Gönderen: blackwinter - Ekim 13, 2013, 08:38:27 ÖS
ayıp etmişler.

Bune yaw...9 puan spear bana karşı hem rerollu hemde to woundda 1leri rerolluyor. Çok ciddi soğudum şuan oyundan.

Kulede 1 adt dark elf var yahu...